Bridging the Games Research-Practice Gap through Theory Translation

HORIZON.1.1HORIZON-ERCID: 101043198
EC Contribution
€14,711
Consortium Size
1 orgs
Summary

How can theory inform design practice? This question is among the grand challenges in both Human-Computer Interaction (HCI) and games research. Despite numerous efforts to bridge the research-practice gap, the two poles seem irreconcilable. Instead of a robust and generalizable knowledge base to tackle foundational problems around technology use, cumulative knowledge building is impeded by weak empirical studies and rampant theoretical misconceptions. Instead of providing practitioners with useful theory-based insights, research results often remain too abstract and not sufficiently actionable to be adopted into design practice.THEORYCRAFT tackles this conundrum by means of theory translation, demonstrating how theory needs to be transformed and specified to bridge research and design practice. Building on the PI's excellent track record in theory-building games research, we approach theory translation from four angles: 1) We investigate how game design practitioners make use of theory to identify avenues for productive theory translation. 2) We translate theoretical propositions from psychology to build explanatory theories of ill-understood games phenomena. 3) We develop translational resources that convey theoretical propositions in a manner that is useful and actionable for game design. 4) We evaluate the translated theories in terms of their utility to bridge research and design practice. Individually, each angle will result in important advances in HCI and games research. Collectively, THEORYCRAFT will produce a breakthrough in transparent and systematic theory translation, which will radically transform how knowledge is built, represented and disseminated – steering HCI and games research towards greater scientific integrity, practical relevance, and impact.

Consortium (1)

Project Results (13)

Source: CORDIS, the EU research results database.

Publications (11)
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction· 2024DOI
Dan Bennett; Elisa Mekler
CHI PLAY BINGO
Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play· 2024DOI
Raquel Breejon Robinson, Alberto Alvarez, Elisa D. Mekler
Five CHI PLAY Papers I Like: On Championing Published Work That Has Merit
Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play· 2024DOI
Elisa D. Mekler
How to write a CHI paper (asking for a friend)
Extended Abstracts of the CHI Conference on Human Factors in Computing Systems· 2024DOI
Raquel Breejon Robinson, Alberto Alvarez, Elisa D. Mekler
Reflections Towards More Thoughtful Engagement with Literature Reviews in HCI
Proceedings of the Halfway to the Future Symposium· 2024DOI
Raquel Breejon Robinson, Elisa D. Mekler
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms
ACM Transactions on Computer-Human Interaction· 2024DOI
April Tyack; Elisa Mekler
Smiles Summon the Warmth of Spring: A Design Framework for Thermal-Affective Interaction based in Chinese Cí Poetry
Proceedings of the 2024 ACM Designing Interactive Systems Conference· 2024DOI
Feng Feng; Dan Bennett, Elisa Mekler
The Impact of Mass Game Industry Layoffs on the CHI PLAY Community
Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play· 2024DOI
Raquel B. Robinson, Jan B. Vornhagen, Guo Freeman, Brendan Keogh, Regan L. Mandryk, Brendan Sinclair
“I’m the leader and I’m going to save the world”: Characterizing Empowering and Disempowering Game Experiences
Proceedings of the ACM on Human-Computer Interaction· 2023DOI
Jan B. Vornhagen, Dan Bennett, Dooley Murphy, Elisa D. Mekler
How does HCI Understand Human Agency and Autonomy?
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems· 2023DOI
Dan Bennett; Oussama Metatla; Anne Roudaut; Elisa D. Mekler
Jank Accounts: We Should Study `Broken' Games
Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play· 2023DOI
Dan Bennett, Elisa D. Mekler
Deliverables (1)
Documents, reports
Other Results (1)
Periodic Reporting for period 1 - THEORYCRAFT (Bridging the Games Research-Practice Gap through Theory Translation)