Electronic, Didactic and Innovative Platform for Learning based On Multimedia Assets

HORIZON.2.2HORIZON-RIAID: 101061424
EC Contribution
€29,980
Consortium Size
25 orgs
Summary

Distance learning has become a great ally in the current Pandemic situation. The e-DIPLOMA project will establish the e-learning in an upper quality level in a three years’ research project, posing the use of Augmented Reality/Virtual Reality, Artificial Intelligence (Machine Learning/Deep Learning), Interactive Technologies, chatbots and gamification in a newly designed e-learning platform. This project will use techniques and technologies previously proven successfully in the broadcasting, gaming, and eSports industries. They will be adapted to the educational world developing innovative learning practices. A co-creation methodology will be used to include the main educational actors (teachers, educators, pupils, families, course providers and policy makers) and their social relationships. Inclusiveness, accessibility and sustainability will also be taken into account. This project states that knowing the potential, opportunities, barriers, accessibility and risks of use of emerging technologies for teaching and learning in educational practices, including necessary innovation skills for teachers, will support their digital transformation and will contribute to understanding the social, ethical, political and economic impacts of digital practices, and, in addition, it will increase the resilience of the educational world accepting the benefits of this digital change. As well, this project will consider the needs for an adequate teacher training in relation with new educational technologies, analyzing the shifting role of teachers, trainers and educational leaders in the digital transition affecting education and training as well as their training needs, including digital and leadership skills, required in an emerging society of permanent and quick technological change.

Consortium (25)

Project Results (55)

Source: CORDIS, the EU research results database.

Publications (33)
e-DIPLOMA - Deliverable 4.2: Platform Software
· 2025DOI
Szécsi, László
e-DIPLOMA - Deliverable 5.1: Competency Specifications
· 2025DOI
Alcaniz, Mariano
e-DIPLOMA: Deliverable 5.2: Definition of appropriate metrics for the assessment of learning competencie
· 2025DOI
Alcaniz, Mariano
Electronic, Didactic and Innovative Platform for Learning based On Multimedia Assets
· 2025DOI
Remolar, Inmaculada; Gomez-Cambronero, Águeda; Garcia Vidal, Rubén
Gaps in Tertiary Education Institutions to Facilitate Practice-Based E-Learning with Disruptive Learning Technologies
· 2025DOI
Mairi, Matrov; Pata, Kai; Väljataga, Terje; Katrin Karu; Gomez-Cambronero, Águeda; Garcia Vidal, Ruben; Remolar, Inmaculada; Katerina Theodoridou; Szécsi, László; Llorca-Asensi, Elena; Tania Trayanova
IEEE Access
A Virtual Reality Application and an Interactive Board Game for Students Learning to Program· 2025DOI
Anna Tonda Ramos; Águeda Gómez-Cambronero; Ignacio Miralles; Inmaculada Remolar
The e-DIPLOMA Platform: A Cloud-Based Solution for Educational Groupwork in Gamified Environments
Lecture Notes in Networks and Systems, Integrating Emerging Technologies into Education and Training: Proceedings of the 2nd ETELT 2024 Workshop· 2025DOI
Viktória Burkus, Andrea Castelli, Ádám Sike, László Szécsi, Gergely Tomcsányi
Towards the Adoption of Recommender Systems in Online Education: A Framework and Implementation
Big Data and Cognitive Computing· 2025DOI
Alex Martínez-Martínez, Águeda Gómez-Cambronero, Raul Montoliu, Inmaculada Remolar
ADVANCING VIRTUAL LEARNING: A REVIEW OF MOODLE FOR THE OPTIMIZATION OF ONLINE EDUCATION
INTED Proceedings, INTED2024 Proceedings· 2024DOI
Indira Lanza-Cruz, Raúl Montoliu Colás, Alex Martínez-Martínez, Inmaculada Remolar Quintana
e-DIPLOMA: Aprendiendo a programar en entornos inmersivos
· 2024DOI
Gomez-Cambronero, Águeda; Tonda Ramos, Anna; Remolar, Inmaculada
INTERACTIVITY AND SCAFFOLDING IN PRACTICE BASED LEARNING WITH DISRUPTIVE TECHNOLOGIES
INTED Proceedings, INTED2024 Proceedings· 2024DOI
Terje Väljataga, Kai Pata
NLP-Assisted Educational Memory Game Experiment
Lecture Notes in Networks and Systems, Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference· 2024DOI
Viktória Burkus, Attila Kárpáti, László Szécsi
Puzzle Playground – Teaching VR Interactions Through a Puzzle Game
Lecture Notes in Computer Science, Games and Learning Alliance· 2024DOI
Vincent Albertsson, Patrick Hibbs, Csanád Farkas, Qinxin Ren, Amir Zaidi, Ricardo Marroquim, Elmar Eisemann, Rafael Bidarra
Which videos are better for the students? Analyzing the student behavior and video metadata
Heliyon· 2024DOI
Alex Martínez-Martínez; Raul Montoliu; Inmaculada Remolar
Balancing Innovation and Responsibility: The e-DIPLOMA Project's Approach to Ethical, Inclusive, Accessible, and Sustainable Research.
UJI Repository· 2023DOI
Águeda Gómez-Cambronero; Inmaculada Remolar; Kai Pata; Elmar Eisemann; László Szécsi; Mariano Alcañiz; Tania Trayanova; Sotiris Themistocleous; Enrico Libera; Francisco Ibañez
Development of an Immersive Virtual Reality System to Practice the Lumbar Puncture Manoeuvre
Lecture Notes in Networks and Systems· 2023DOI
María Beatriz Villar-López; Águeda Gómez-Cambronero; Inmaculada Remolar; Daniel Suarez
e-DIPLOMA - Dataset: European remote e-learning ecosystem survey data
· 2023DOI
Pata, Kai; Väljataga, Terje; Matrov, Mairi; Karu, Katrin
e-DIPLOMA - Deliverable 1.3: Data Management Plan
· 2023DOI
Stylianou, Kleovoulos
e-DIPLOMA - Deliverable 6.1: Report of current policy situation and policy recommendation
· 2023DOI
Trayanova, Tanya
e-DIPLOMA - Deliverable 6.2 Report on the SWOT
· 2023DOI
Trayanova, Tanya
e-DIPLOMA - Deliverable 7.2: Ethics Plan
· 2023DOI
Stylianou, Kleovoulos
e-DIPLOMA - Deliverable 7.3: Sociocultural Contextualization Policy
· 2023DOI
Stylianou, Kleovoulos
e-DIPLOMA - Deliverable 8.2: Project Website, Logo and Social Networks accounts
· 2023DOI
Gomez-Cambronero, Águeda
e-DIPLOMA - Deliverable 8.4: Business strategy baseline
· 2023DOI
Llorca-Asensi, Elena
e-DIPLOMA Deliverable 2.2 e-learning ecosystem for practice based learning with disruptive technologies
· 2023DOI
Pata, Kai, Väljataga, Terje
e-DIPLOMA Deliverable 4.1 Platform technology specification
· 2023DOI
Szécsi, László
e-DIPLOMA: Baselines for the framework development of co-creation
· 2023DOI
Pata, Kai; Väljataga, Terje
e-DIPLOMA: Initial analysis conclusions of the e-learning ecosystem for practice-based learning with disruptive technologies
· 2023DOI
Pata, Kai; Väljataga, Terje
ETHICAL CONSIDERATIONS FOR CONDUCTING RESEARCH WITH VIRTUAL REALITY IN EDUCATION: ESTABLISHING REQUIREMENTS FOR CONSENT FORMS
ICERI Proceedings, ICERI2023 Proceedings· 2023DOI
Rubén García-Vidal, Vladislav Slavov, Inmaculada Remolar Quintana
Exploring Value and Ethical Dimensions of Disruptive Technologies for Learning and Teaching
Lecture Notes in Networks and Systems· 2023DOI
Terje Väljataga; Kai Pata; Andrea Annus; Michelle Andrade Calisto; Águeda Gomez-Cambronero; Elmar Eisemann; Athina Kasini; Ricardo Marroquim; Inmaculada Remolar; László Szécsi; Amir Zaidi; Rubén García Vidal
Immersive Virtual-Reality System for Aircraft Maintenance Education: A Case Study
Applied Science· 2023DOI
Águeda Gómez-Cambronero; Ignacio Miralles; Anna Tonda; Inmaculada Remolar
Predicting Student Performance with Virtual Resources Interaction Data
IFIP Advances in Information and Communication Technology· 2023DOI
Alex Martínez-Martínez; Raul Montoliu; Jesús Aguiló Salinas; Inmaculada Remolar
e-DIPLOMA - Deliverable 7.1: Report on Mapping Legal and Ethical Considerations
Stylianou, Kleovoulos
Deliverables (21)
Other Results (1)
Periodic Reporting for period 1 - e-DIPLOMA (Electronic, Didactic and Innovative Platform for Learning based On Multimedia Assets)