e-DIPLOMA - Deliverable 4.2: Platform Software
Szécsi, László
e-DIPLOMA - Deliverable 5.1: Competency Specifications
Alcaniz, Mariano
e-DIPLOMA: Deliverable 5.2: Definition of appropriate metrics for the assessment of learning competencie
Alcaniz, Mariano
Electronic, Didactic and Innovative Platform for Learning based On Multimedia Assets
Remolar, Inmaculada; Gomez-Cambronero, Águeda; Garcia Vidal, Rubén
Gaps in Tertiary Education Institutions to Facilitate Practice-Based E-Learning with Disruptive Learning Technologies
Mairi, Matrov; Pata, Kai; Väljataga, Terje; Katrin Karu; Gomez-Cambronero, Águeda; Garcia Vidal, Ruben; Remolar, Inmaculada; Katerina Theodoridou; Szécsi, László; Llorca-Asensi, Elena; Tania Trayanova
IEEE Access
A Virtual Reality Application and an Interactive Board Game for Students Learning to Program· 2025DOI Anna Tonda Ramos; Águeda Gómez-Cambronero; Ignacio Miralles; Inmaculada Remolar
The e-DIPLOMA Platform: A Cloud-Based Solution for Educational Groupwork in Gamified Environments
Lecture Notes in Networks and Systems, Integrating Emerging Technologies into Education and Training: Proceedings of the 2nd ETELT 2024 Workshop· 2025DOI Viktória Burkus, Andrea Castelli, Ádám Sike, László Szécsi, Gergely Tomcsányi
Towards the Adoption of Recommender Systems in Online Education: A Framework and Implementation
Big Data and Cognitive Computing· 2025DOI Alex Martínez-Martínez, Águeda Gómez-Cambronero, Raul Montoliu, Inmaculada Remolar
ADVANCING VIRTUAL LEARNING: A REVIEW OF MOODLE FOR THE OPTIMIZATION OF ONLINE EDUCATION
INTED Proceedings, INTED2024 Proceedings· 2024DOI Indira Lanza-Cruz, Raúl Montoliu Colás, Alex Martínez-Martínez, Inmaculada Remolar Quintana
e-DIPLOMA: Aprendiendo a programar en entornos inmersivos
Gomez-Cambronero, Águeda; Tonda Ramos, Anna; Remolar, Inmaculada
INTERACTIVITY AND SCAFFOLDING IN PRACTICE BASED LEARNING WITH DISRUPTIVE TECHNOLOGIES
INTED Proceedings, INTED2024 Proceedings· 2024DOI Terje Väljataga, Kai Pata
NLP-Assisted Educational Memory Game Experiment
Lecture Notes in Networks and Systems, Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference· 2024DOI Viktória Burkus, Attila Kárpáti, László Szécsi
Puzzle Playground – Teaching VR Interactions Through a Puzzle Game
Lecture Notes in Computer Science, Games and Learning Alliance· 2024DOI Vincent Albertsson, Patrick Hibbs, Csanád Farkas, Qinxin Ren, Amir Zaidi, Ricardo Marroquim, Elmar Eisemann, Rafael Bidarra
Which videos are better for the students? Analyzing the student behavior and video metadata
Alex Martínez-Martínez; Raul Montoliu; Inmaculada Remolar
Balancing Innovation and Responsibility: The e-DIPLOMA Project's Approach to Ethical, Inclusive, Accessible, and Sustainable Research.
Águeda Gómez-Cambronero; Inmaculada Remolar; Kai Pata; Elmar Eisemann; László Szécsi; Mariano Alcañiz; Tania Trayanova; Sotiris Themistocleous; Enrico Libera; Francisco Ibañez
Development of an Immersive Virtual Reality System to Practice the Lumbar Puncture Manoeuvre
Lecture Notes in Networks and Systems· 2023DOI María Beatriz Villar-López; Águeda Gómez-Cambronero; Inmaculada Remolar; Daniel Suarez
e-DIPLOMA - Dataset: European remote e-learning ecosystem survey data
Pata, Kai; Väljataga, Terje; Matrov, Mairi; Karu, Katrin
e-DIPLOMA - Deliverable 1.3: Data Management Plan
Stylianou, Kleovoulos
e-DIPLOMA - Deliverable 6.1: Report of current policy situation and policy recommendation
Trayanova, Tanya
e-DIPLOMA - Deliverable 6.2 Report on the SWOT
Trayanova, Tanya
e-DIPLOMA - Deliverable 7.2: Ethics Plan
Stylianou, Kleovoulos
e-DIPLOMA - Deliverable 7.3: Sociocultural Contextualization Policy
Stylianou, Kleovoulos
e-DIPLOMA - Deliverable 8.2: Project Website, Logo and Social Networks accounts
Gomez-Cambronero, Águeda
e-DIPLOMA - Deliverable 8.4: Business strategy baseline
Llorca-Asensi, Elena
e-DIPLOMA Deliverable 2.2 e-learning ecosystem for practice based learning with disruptive technologies
Pata, Kai, Väljataga, Terje
e-DIPLOMA Deliverable 4.1 Platform technology specification
Szécsi, László
e-DIPLOMA: Baselines for the framework development of co-creation
Pata, Kai; Väljataga, Terje
e-DIPLOMA: Initial analysis conclusions of the e-learning ecosystem for practice-based learning with disruptive technologies
Pata, Kai; Väljataga, Terje
ETHICAL CONSIDERATIONS FOR CONDUCTING RESEARCH WITH VIRTUAL REALITY IN EDUCATION: ESTABLISHING REQUIREMENTS FOR CONSENT FORMS
ICERI Proceedings, ICERI2023 Proceedings· 2023DOI Rubén García-Vidal, Vladislav Slavov, Inmaculada Remolar Quintana
Exploring Value and Ethical Dimensions of Disruptive Technologies for Learning and Teaching
Lecture Notes in Networks and Systems· 2023DOI Terje Väljataga; Kai Pata; Andrea Annus; Michelle Andrade Calisto; Águeda Gomez-Cambronero; Elmar Eisemann; Athina Kasini; Ricardo Marroquim; Inmaculada Remolar; László Szécsi; Amir Zaidi; Rubén García Vidal
Immersive Virtual-Reality System for Aircraft Maintenance Education: A Case Study
Águeda Gómez-Cambronero; Ignacio Miralles; Anna Tonda; Inmaculada Remolar
Predicting Student Performance with Virtual Resources Interaction Data
IFIP Advances in Information and Communication Technology· 2023DOI Alex Martínez-Martínez; Raul Montoliu; Jesús Aguiló Salinas; Inmaculada Remolar
e-DIPLOMA - Deliverable 7.1: Report on Mapping Legal and Ethical Considerations
Stylianou, Kleovoulos