iMmersive gamEs for Museums as vehicles to Engage visiTOrs in Empathetic reSponses

Culture, Creativity & SocietyHORIZON-RIAID: 101061496
EC Contribution
€32,953
Consortium Size
8 orgs
Start Year
2022
Summary

MEMENTOES will build immersive video games to service the needs, and facilitate mass audience affection for museums engaged in the topics of memorialisation and transitional justice. The goal is to create authentic storytelling experiences, where people, places and original items, are used to maximum effect to fulfill the museum’s responsibility to provide immersive, deeply personal experiences that aim to demonstrate empathy toward their communities. Through cutting-edge technology, such as virtual/mixed reality,high-quality digitisation techniques, AI for explorative procedural content generation, and accessible interaction techniques, MEMENTOES will deliver a universal experience where distant people and places will become palpable and present to the players. MEMENTOES will involve a multi-disciplinary team of museum curators, designers and exhibit developers, as well as technology providers and visionary game developers so as to uncover the types of connections museum visitors are making, enabling the game makers to understand the types of education techniques and behaviors that foster historical empathy and tangential learning outcomes and draw appropriate parallels to game storytelling frameworks. Three game will be developed, each targeting an authentic museum recognised internationally as a Site of Conscience, to help get deliver the museum messages to wider audiences from around the world, transcending even the boundaries put in place by the recent COVID-19 pandemic. MEMENTOES will further facilitate a liaison with the outcomes of HORIZON-CL2-HERITAGE-2021-01-09: ‘Games and culture shaping our society’, contributing with its evidence on games as a vehicle to engage cultural institution visitors in empathetic responses.

Consortium (8)

Project Results (18)

Source: CORDIS, the EU research results database.

Publications (9)
AI Services for Generating Customizable Game Assets
2024 IEEE 3rd International Conference on Intelligent Reality (ICIR)· 2025DOI
Nikolaos Kilis, Efstathia Martinopoulou, Giorgos Terzoglou, Andreana Mitsiaki, Christina Tsita, Nikolaos Dimitriou, Dimitrios Tzovaras
AI tools for generating Digital Heritage Twins enhancing storytelling in educational games
Digital Applications in Archaeology and Cultural Heritage· 2025DOI
Nikolaos Kilis, Efstathia Martinopoulou, Giorgos Terzoglou, Efstathios Bozikas, Odysseas Sofikitis, Panagiotis Lepentsiotis, Michael Chatzakis, Nikolaos Dimitriou, Dimitrios Tzovaras
An <scp>RL</scp> ‐Driven Adaptive Game Approach to Support Cultural Heritage Learning
Journal of Computer Assisted Learning· 2025DOI
Christina Tsita, Christos Gogos, Nikolaos Dimitriou, Dimitrios Tzovaras, Maya Satratzemi
Promoting Positive Attitudes Through Narrative-Driven Digital Heritage Games
Digital Heritage 2025· 2025DOI
Lukáš Kolek, David Šosvald, Fernanda Flores, Jasminko Halilovic
Remembering the Gulag with a Walking Simulator
2024 IEEE 3rd International Conference on Intelligent Reality (ICIR)· 2025DOI
Petros Selekos, Stefania Stamou, Anastasia Ntagianta, Konstantinos C. Apostolakis, Stavroula Ntoa, George Margetis, Constantine Stephanidis
Understanding User Experience in Serious Games: The Role of Narratives, Game Design and Player Background
Digital Heritage 2025· 2025DOI
Stavroula Ntoa, Anastasia Ntagianta, Fernanda Flores, Jasminko Halilovic, Lukáš Kolek, Lucie Formánková, Lisley Viraphong, Emilie Divoy, Petra Cernoušková, Petros Selekos, Konstantinos C. Apostolakis, Stefania Stamou, Constantine Stephanidis
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
2024 IEEE Gaming, Entertainment, and Media Conference (GEM)· 2024DOI
Petros Selekos, Stefania Stamou, Konstantinos C. Apostolakis, Anastasia Ntagianta, Stavroula Ntoa, George Margetis, Constantine Stephanidis
Museum-Inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts, and Research Direction
Games: Research and Practice· 2024DOI
Stefania Stamou, Konstantinos C. Apostolakis, Stavroula Ntoa, George Margetis, Constantine Stephanidis
Serious Games Beyond Entertainment and Learning: An Evaluation Methodology for Assessing Awareness Raising, Empathy, and Social Change
Lecture Notes in Computer Science, HCI International 2024 – Late Breaking Papers· 2024DOI
Stavroula Ntoa, Anastasia Ntagianta, Fernanda Flores, Lukáš Kolek, Alexandra Petrova, Konstantinos C. Apostolakis, Stefania Stamou, George Margetis, Constantine Stephanidis
Deliverables (8)
Other Results (1)
Periodic Reporting for period 1 - MEMENTOES (iMmersive gamEs for Museums as vehicles to Engage visiTOrs in Empathetic reSponses)