Transforming Education with Emerging Technologies

Widening ParticipationHORIZON-CSAID: 101078875
EC Contribution
€13,282
Consortium Size
5 orgs
Start Year
2023
Summary

TransEET will forge sustainable connections and synergies between a research Lab in the most historical University in Widening Greece and four respective highly impacting labs in leading institutions in Europe. It will address the problem of shaping the use of existing and emerging technologies, for dynamic educational transformation aiming to meet the needs of the 21st century. Education is an SSH research domain which has a lot to gain from twinning between widening countries and leading research teams with complementary expertise. Envisioning and shaping the future of education in the digital era is a persistently illusive endeavor exacerbated by loosely understood changing educational needs, emerging digital technologies and the unpredictability of societal, citizenship, mobility parameters. TransEET will significantly augment the research, leadership and impact capability of a Greek Lab with outstanding potential, yet hampered and slowed down by lagging experience in administration, management and capability for international impact. The project will establish a strategic program leading to the co-design, implementation and outreach of educational innovations with emerging technologies such as AI, VR, AR, 3D printing, in an equal pace and range across the partners. Twinning will be uniquely fueled by an original method called 'Co.F.E.' comprising of the following elements, a) creating four Communities of Interest involving diverse members and engaged in complementary joint enterprises (CoI), b) generating home-grown technologies affording a dense flow of useable rapid prototypes (FRP), and c) augmenting the CoI research actors' hybrid expertise to meet the interdisciplinary necessity to address this research field (AHE). The Co.F.E. method will aim to generate strong leadership capacity in a Greek institution, contribute to world-leading sustained research and innovation in a transforming Education sector, and impact on all the partners' educational contexts.

Consortium (5)

Project Results (19)

Source: CORDIS, the EU research results database.

Publications (19)
Architectural, Cultural and Historical game-based modelling approach through integrating ChoiCo and GeoGebra
· 2025
Shereen El Bedewy, Maria Stella Nikolaou
Bridging game design and playful mathematics learning: the case of Function Dungeon and Fractions Lab
· 2025
Eirini Geraniou, Manolis Mavrikis, Sonia Palha
Dancing with trigonometric functions: aesthetically guided covariational reasoning while creating periodic dynamic models
· 2025
Myrto Karavakou, Chronis Kynigos
Digital game-based mathematics curriculum resources: Methodological reflections on collaborative prototyping
· 2025
Carlotta Soldano, Sonia Palha, Sara Bagossi, Cristina Sabena, Anders Bouwer, Erwin M van Crasbeek, Myrto Karavakou
Empowering students as game designers: A teaching experiment on triangle classification
· 2025
Sara Bagossi, Maria-Stella Nikolaou, Silvia Beltramino
Experimenting mathematical transformations with GeoGebra Dance: An embodied learning approach
· 2025
Shereen El Bedewy, David Hornsby, Filiz Mumcu, Réka Szász,Zsolt Lavicza
Navigating Angles: A Spatial Approach to Angle Measurement
· 2025
Christina Gkreka, Chronis Kynigos
Programming to inscribe geometric entities in circle and in sphere: an embodied approach of textual programming towards assembling a new Conceptual Field
· 2025
Charikleia Korompli
Rethinking Affordances and Feedback in AR Environments to Foster Richer Mathematical Inquiry: Lessons from Touch the Derivative
Digital Experiences in Mathematics Education· 2025DOI
Katherine Riding, Yang Yang, Alison Clark-Wilson, Manolis Mavrikis, Eirini Geraniou, Cosette Crisan
Spatial Skill Development Through Augmented Reality in Mathematics Education: A Scoping Review
Digital Experiences in Mathematics Education· 2025DOI
Yang Yang, Wenfei Du, Manolis Mavrikis, Eirini Geraniou
Students' mathematical thinking through programming, animation and 3D printing: Early insights in the case of curvature
· 2025
Chronis Kynigos, Katia Schiza
Use of conceptual blending to investigate students approaching functions in an emerging embodied technology
· 2025
Andrea Ghersi, Lara Monformoso, Sara Bagossi, Sonia Palha, Ornella Robutti
Direct and indirect instruction in educational robotics: a comparative study of task performance per cognitive level and student perception
Crossref· 2024DOI
Branko Anđić; Mirjana Maričić; Filiz Mumcu; Theodosia Prodromou; Janika Leoste; Musa Saimon; Zsolt Lavicza
Exploring students’ periodic covariational reasoning while creating dancing figural animations
ISBN 978-88-6629-080-3· 2024
Myrto Karavakou, Chronis Kynigos
Programming to animate letter models: A context for mathematical competence?
· 2024
Katia Schiza and Chronis Kynigos
SINE, YOU THINK, IT CAN DANCE? AN AESTHETICALLY DRIVEN MATHEMATICAL ACTIVITY FOR MEANING MAKING ON TRIGONOMETRIC FUNCTIONS
· 2024
Myrto Karavakou, Chronis Kynigos
The yoyo-bird: A transformative digital game for meaning making on trigonometric functions
· 2024
Myrto Karavakou and Chronis Kynigos
TINKERING WITH ANIMATED MODELS OF LETTERS: INSIGHTS IN THE USE OF VARIABLE
ISBN 978-960-466-338-5· 2024
Katia Schiza
The yoyo-bird: a competitive digital game as a transformative learning environment for trigonometric functions
Myrto Karavakou, Katia Schiza, Chronis Kynigos