Digipingpong - Incorporation of digital competencies into the sport of handicapped and recreational table tennis players
βΆSummary
Incorporation of digital competencies into the sport of handicapped and recreational table tennis players II. The goal of the project is to promote the positive impact of sports with the help of table tennis, a sport that is popular worldwide. We organize innovative activities and events connected through digitalisation for recreational, student, and para-athletes. Plus, the online system developed during the project will provide continuous interaction with the participants, which will also provide possibility for users to develop their digital knowledge and skills. In order to reach our goals, we are going to organize sport events for the previously mentioned target audience, we will train teachers on how to teach table tennis to students and people with disabilities, and we are going to develop a complex online system, which will provide regular activities to all participants according to todayβs needs. We want to involve as many participants as possible from the population of our own region and from the Serbian province, so that we can integrate in the activities almost all actors of a given a sport. We expect that the project will inspire all age groups, women and men, non-disabled and disabled individuals to pursue sports on a regular basis. Furthermore, incorporating digitalisation in the everyday sport activities will bring individuals closer together, build relationships across borders, wherever they live in Europe or across the world. The tangible results of the project will be a developed complex online system, and a booklet targeted to teachers adaptable to other sports as well. We are going to share and promote the results on several forums in addition to the Erasmus+ Project Results Platform, primarily in a digital format, using social platform.