eXtended Reality for Education

Digital, Industry & SpaceHORIZON-IAID: 101093159
EC Contribution
€76,642
Consortium Size
11 orgs
Start Year
2023
Summary

The European EdTech sector is playing an increasingly important role in driving forward digital transformation in Europe covering all education, training sectors. According to estimates, the sector saw a 15% increase on investments in 2021 and global investments are expected to reach over $87 billion in the upcoming decade. Notwithstanding, the sector is heavily fragmented across the European Union with many small players and few companies playing a global role. The European XR industry has evolved and maintained a leading role globally in software and content production. The use of XR can expand the range of activities through which students can gain hands-on experience, enabling them to go beyond abstract knowledge and supporting skills-based teaching and learning. Currently, developing XR applications for education require specialised knowledge and strong XR development skills. The process takes a lot of effort, time, and money. XR4ED concept is to: a) bring together EdTech and XR community and resources, overcoming fragmentation issues and encouraging the acceleration of innovation for personalised, innovative, efficient, and inclusive learning using XR;b) build a one-stop-shop and open marketplace for XR applications for learning, training and education that will act as a European reference platform on learning and teaching with XR.XR4ED will focus on the following sectors which must be further developed to make Europe a leader in cutting-edge technologies for education:•Boost the deployment of innovative XR applications for learning, training, and education.•Enable digital start-ups, SMEs, and industry active in the EdTech sector to further advance early prototypes, of digital learning solutions/apps using XR to a market-ready product.•Provide a single point of access to XR content, tools and solutions based on open standards.•Provide links to existing relevant initiatives and projects, including existing platforms, catalogues, or repositories.

Consortium (11)

Project Results (16)

Source: CORDIS, the EU research results database.

Publications (7)
Ethical Considerations of Extended Reality in the Workplace
IEEE Pervasive Computing· 2026DOI
Marios Constantinides, Fotis Liarokapis
The Reel Deal: Designing and Evaluating LLM-Generated Short-Form Educational Videos
Proceedings of the 3rd International Conference of the ACM Greek SIGCHI Chapter· 2025DOI
Lazaros Stavrinou, Argyris Constantinides, Marios Belk, Vasos Vassiliou, Fotis Liarokapis, Marios Constantinides
VR as a “Drop-In” Well-Being Tool for Knowledge Workers
2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)· 2025DOI
Sophia Ppali, Haris Psallidopoulos, Marios Constantinides, Fotis Liarokapis
Emotional Responses to Exclusionary Behaviors in Intelligent Embodied Augmented Reality Agents
Eurographics (Short Papers) 2024· 2024
Kalliopi Apostolou, Vaclav Milata, Filip Skola, Fotis Liarokapis
Increasing Meditation Efficiency with Virtual Reality
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems· 2024DOI
Filip Škola and Fotis Liarokapis
Perceptions and Challenges of Implementing XR Technologies in Education: A Survey-Based Study
Lecture Notes in Networks and Systems· 2024DOI
Filip Škola, Alexandra Karanasiou, Mike Triantafillou, Haris Zacharatos, Fotis Liarokapis
Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems· 2024DOI
Jose Luis Ponton, Reza Keshavarz, Alejandro Beacco, and Nuria Pelechano
Deliverables (9)