Games Realising Effective and Affective Transformation (societal and cultural domains)

Culture, Creativity & SocietyHORIZON-RIAID: 101094766
EC Contribution
€17,439
Consortium Size
9 orgs
Start Year
2023
Summary

Games Realising Effective & Affective Transformation (in Societal and cultural domains)Research and innovation in the GREAT project will generate new knowledge of the actual and potential impact of games on European society and new understandings of the innovative uses of games to support the social engagement of citizens. Leveraging the central role of games in contemporary culture, it combines academic studies and practical experimentation with novel applications of games. Using collaborative design and citizen science methods, it brings together researchers with expertise in the areas of games, data analytics, and policy in an integrated investigation, articulated by case studies of the use of games in facilitating dialogue between citizens and policy stakeholders (policy makers, policy implementers, political parties, campaigning organisations and affected citizens). The context for the research is the climate emergency, and each case study is a research cycle addressing a policy issue and research questions, with multiple pilots and quantitative and qualitative research activities. An important aspect of the method is to place games in an authentic context, so that players are aware that their activities have real-world implications, and to close the loop by including interactions with policy stakeholders. Agile methods are applied to adapt games from existing platforms, for use as research tools: (a) short games deployed at scale in hit mobile games, generating quantitative data and reaching 3 million players, and (b) longer collaborative games based around social dilemmas with small groups, generating in-depth qualitative data. Research outcomes include publication of research findings in journal papers, a method for using games to rapidly obtain data and insight for policy stakeholders, technical resources and guidance for adoption, and implementation of the method.

Consortium (9)

Project Results (77)

Source: CORDIS, the EU research results database.

Publications (64)
D5.4 Policy Insight Briefs
· 2026DOI
Kieslinger, B., Koller, K., Fabian, C., Ower, J., Hollins P., Merry, A.
D6.5 Sustainability Strategy
· 2026DOI
Ower, J.
Games Policy Summit Malmo Sweden 2025 Recommendations
· 2026DOI
Harris, R.
GREAT case study 7 Prosper: game flow
· 2026DOI
Griffiths, D., Padilla-Zea, N.
GREAT Case Study GCS7: Prosper
· 2026DOI
Griffiths, Dai; Bunt, Byron; Burgos, Daniel; Van Tonder, Deon; Laubscher, Dorothy; Alonso Andaluz, Joaquín; Bunt, Lance; Padilla Zea, Natalia
GREAT D5.3 Final Impact Assessment Report
· 2026DOI
Koller, K., Kieslinger, B., Fabian, C., Bunt, B., Watson, P., Merry, A.
Prosper: DiBL edition facilitator guide
· 2026DOI
Bunt, Byron; Bunt, Lance; Bech Dalsgaard, Jo
Waterwise Phase 1 and Game Jam draft report
· 2026DOI
Watson, Paul
Case Study Report Play2Act
· 2025DOI
Harris, R., Hollins, P., Garg. A., Schuur, J., Ower, J.
D2.2 Summary report and compilation of design challenges, design briefs, and wireframes in year two
· 2025DOI
Griffiths, David; Padilla-Zea, Natalia; Alonso, Joaquin; Burgos, Daniel
D6.4 Revised dissemination and exploitation plan, with toolkit and resources
· 2025DOI
Ower, J., Hollins, P., Egenfeldt-Nielsen, S., Alonso, J., Yau, J.
DiBL Case Studies - GREAT Project
· 2025DOI
Harris, R.
Exploring dilemma games in sustainable urban planning: A Cypriot case study on urban rooftop utilization for climate change
E3S Web of Conferences· 2025DOI
Merry, Anna; Zachariou, Aravella; Yao, Jane
Final Policy Briefing GREAT
· 2025DOI
Hollins, P.
From Playing to Policy. Exploring the Potential of Video Games for Political Engagement with Climate Change
ISPP Conference· 2025DOI
Koller, Katharina
Gaming as a Medium for the Expression of Citizens' Views on Environmental Dilemmas
International Journal of Interactive Multimedia and Artificial Intelligence· 2025DOI
Griffiths, D., Ower, J., Hollins, P., Garg. A.
Gaming for Good: Harnessing the power of gaming to advance the sustainability agenda
· 2025DOI
Kieslinger, B., Norvig, M., Ower, J.
Gaming for the planet : Exploring Belief, Motivation and Behaviour in Climate Conscious Play
EEE International Conference on Artifical Intelligence and Emerging Technology 2.0· 2025DOI
Iwendi, C., Hollins, P., Aboutarabi, N.
GCS4 Case Study Rooftop Revolution Cyprus
· 2025DOI
Merry, Anna
GREAT Case Study GCS3 Green Jobs
· 2025DOI
Kieslinger, Barbara; Koller, Katharina; Fabian, Claudia Magdalena
GREAT D2.1 Summary report and compilation of design challenges, design briefs, and wireframes V3
· 2025DOI
Griffiths, David (Dai); Padilla Zea, Natalia; Burgos, Daniel; Alonso, Joaquin; Kieslinger, Barbara; Koller, Katharina; Fabian, Claudia; Yau, Jane Yin-Kim; Merry, Anna; Zachariou, Aravella; Egenfeldt-Nielsen, Simon; Garder, Tim; Hollins, Paul
GREAT D2.3 Year 3 intervention designs: a summary report and compilation of design challenges, design briefs and wireframes
· 2025DOI
Griffiths, Dai; Burgos, Daniel; Padilla-Zea, Natalia; Alonso, Joaquín
GREAT D3.1 Functional Specification of game tools and platforms V3
· 2025DOI
Egenfeldt-Nielsen, Simon; Ower, Jude; Schuur, Joost; Drachsler, Hendrik
GREAT D4.3 Summary of Case Studies
· 2025DOI
Harris, R., Hollins, P.
GREAT D4.4 Compendium of Academic Outputs
· 2025DOI
Hollins, P., Harris, R.
GREAT D5.2 Mid Term Evaluation Report
· 2025DOI
Koller, K., Kieslinger, B., Fabian, C., Merry, A.
GREAT D6.2 Dissemination and Exploitation Plan V3
· 2025DOI
Hollins, Paul; Ower, Jude
GREAT D6.3 Business Models V2
· 2025DOI
Ower, Jude; Hollins, Paul; Kieslinger, Barbara
GREAT Green Roofs Insights Report
· 2025DOI
Merry, Anna; Zachariou, Aravella
GREAT Toolkit: How to utilise games to promote a positive impact on social engagement and create new forms of dialogue between citizens and policy stakeholders.
· 2025DOI
Ower, Jude
Klimajobs für eine nachhaltige Zukunft: Ergänzende Zusammenfassung
· 2025DOI
Kieslinger, Barbara; Koller, Katharina; Fabian, Claudia Magdalena
Levelling Up for Nature: Pathways of Engagement with Green Messages in Games
IEEE International Conference on Artificial Intelligence and Emerging Technology 2.0· 2025DOI
Iwendi, C., Hollins, P. et al.
Partizipative Daten-Workshops: Eine spielerische Reise von der Forschungsfrage zur Dateninterpretation am Beispiel eines globalen Klimasurveys
· 2025DOI
Koller, Katharina; Kieslinger, Barbara; Fabian, Claudia Magdalena
Play2Act2 Case Study Report
· 2025DOI
Harris, R., Schuur, J., Hollins, H., Garg, A., Ower, J.
Playful Citizen Discussion Space to Help Steer Society Towards Water Security
European Conference on Game Based Learning· 2025DOI
Watson, P. et al.
Research Through Games - Collaboration of Sister Projects GREAT and EPIC-WE
· 2025DOI
Watson, P.
Summary report and compilation of design challenges, design briefs, and wireframes in year 2
· 2025DOI
Griffiths, David (Dai); Padilla Zea, Natalia; Alonso, Joaquin; Burgos, Daniel
THE REACH OF DIGITAL GAMES AND THEIR POTENTIAL AS GLOBAL COMMUNICATION TOOLS
European Conference on Games Based Learning· 2025DOI
Yau, J., Harris, R., Hollins, P., Garg, A., Hewage, P., Ower, J., Schuur, J., Griffiths, D., Watson, P., Iwendi, C., Drachsler, H.
Change – The transformative power of citizen science
ARPHA Proceedings· 2024DOI
Vohland, Katrin; Dörler, Daniel; Heigl, Florian; Aristeidou, Maria; Butkevičienė, Eglė; Göbel, Claudia; Haklay, Mordechai; Höhener, Olivia; Kieslinger, Barbara; Klimczuk, Andrzej; Kragh, Gitte; Müller, Moritz; Ostermann, Frank; Piera, Jaume; Prūse, Baiba; Remmers, Gaston; Schade, Sven; Tönsmann, Susanne; Trojan, Jakub; Willis, Kathryn
Game on: exploring game-based tools for citizen engagement in climate research and policy
ARPHA Proceedings· 2024DOI
Kieslinger, Barbara; Koller, Katharina
Gamification for Sustainable Management Education: Prosper Management Edition's Role in South Africa's Climate Policy Engagement
European Conference on Games Based Learning· 2024DOI
Lance Bunt; Byron Bunt; Deon Van Tonder
GREAT Case Study GCS 1 Report: UNDP Exploratory V3
· 2024DOI
Hollins, P., Harris, R., Schuur, J., Ower, J.
GREAT D3.1 Functional Specification of game tools and platforms
· 2024DOI
Egenfeldt Nielsen, Simon; Ower, Jude; Schuur, Joost; Drachsler, Hendrik
GREAT D3.2 MVP Analytics Tools Module
· 2024DOI
Egenfeldt Nielsen, Simon; Schuur, Joost
GREAT D3.3 MVP Technical Platform
· 2024DOI
Egenfeldt Nielsen, Simon; Schuur, Joost
GREAT D4.2 GREAT Case Study Plan
· 2024DOI
Hollins, Paul; Ower, Jude; Griffiths, David; Keislinger, Barbara; Koller, Katharina; Fabian, Claudia
GREAT D5.1 Evaluation Framework
· 2024DOI
Koller, Katharina; Kieslinger, Barbara; Fabian, Claudia
GREAT D6.3 Business Models
· 2024DOI
Ower, Jude; Hollins, Paul; Kieslinger, Barbara
GREAT Policy Insight Briefing 1
· 2024DOI
Kieslinger, B., Koller, K., Griffiths, D., Yau, J., Hollins, P., Fabian, C.
Harnessing the Power of Gaming to Influence Policies Addressing Climate Change
European Conference on Games Based Learning· 2024DOI
Hollins, Paul; Watson, Paul; Garg, Anchal; Ower, Jude; Griffiths, David; Kieslinger, Barbara; Koller, Katharina; Yau, Jane
The Role of Dilemma Games as a Mediation Tool between Citizens & Policy Makers for Urban Rooftop Utilization: A Cypriot Case Study
· 2024DOI
Merry, Anna; Kyriakou, M
GREAT D1.1 Quality Assurance Hadbook
· 2023DOI
Kube, Dana; Yau, Jane
GREAT D1.2 Research Data Management Plan
· 2023DOI
Kube, Dana; Yau, Jane
GREAT D4.1 Underpinning Research Framework
· 2023DOI
Hollins, Paul; Griffiths, David; Kieslinger, Barbara; Koller, Katharina
GREAT D6.1 Project Website
· 2023DOI
Schuur, Joost; Ower, Jude
GREAT D6.2 Dissemination and Exploitation Plan
· 2023DOI
Hollins, Paul; Ower, Jude
Co-designing pilot games with citizens and policy stakeholders to increase climate action
IEEE CTSoc International Conference on Gaming, Entertainment & MediaDOI
Yau, J., Kube, D., Drachsler, H., Griffiths, D., Kieslinger, B., Fabian, C., Koller, K., Hollins, P., Merry, A., Zachariou, A.
Co-designing pilot games with citizens and policy stakeholders to increase climate action
IEEE CTSoc International Conference on Gaming, Entertainment & MediaDOI
Yau, J., Drachsler, H., Kube, D., Griffiths, D., Hollins, P., Kieslinger, B., Koller, K., Fabian, C., Zachariou, A., Merry, A.
Empowering Marketing Management and Gaming Consumer Interaction through AI and Citizen Science
IEEE CTSoc International Conference on Games, Entertainment and MediaDOI
Iwendi, C., Lakshmi, C., Beerasamy, B., Hollins, P., Adeola, D., Hewage, P., Aderemi, A., Shukla, P.
Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation
IEEE CTSoc International Conference on Games, Entertainment and MediaDOI
Watson, P., Koller, K., Iwendi, C., Fabian, C., Hollin, P., Kieslinger, B.
Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation
IEEE CTSoc International Conference on Gaming, Entertainment & MediaDOI
Watson, P., Koller, K., Iwendi, C., Fabian, C., Hollins, P., Kieslinger, B.
How environmental perception affects players' in-game behaviors? Towards developing games in compliance with Sustainable Development Goals
Entertainment ComputingDOI
Tlili, A., Adarkwah, M., Salha, S., Huwang, R.
The Application of Games to Engage Citizens in Climate Change Policy Development
European Conference on Games Based LearningDOI
Hollins, P., Ashby, L., Iwendi, C., McGhee, P., Drachsler, H., Griffiths, D., Burgos, D., Kieslinger, B., Ower, J., Egenfeldt-Nielsen, S., Zachariou, A.
The Games Realising Effective & Affective Transformation (GREAT) Project – A pathway to sustainable impact on climate change policy
Sustainable InnovationDOI
Hollins, P., Iwendi, C., Ashby, L., McGhee, P., Ower, J., Drachsler, H., Griffiths, D., Burgos, D., Kieslinger, B., Egenfeldt-Nielsen, S., Zachariou, A.
Deliverables (12)
Documents, reports
Documents, reports
Documents, reports
Demonstrators, pilots, prototypes
Websites, patent fillings, videos etc.
Documents, reports
Data Management Plan
Documents, reports
Other Results (1)
Periodic Reporting for period 1 - GREAT (Games Realising Effective and Affective Transformation (societal and cultural domains))