Building a community for the co-creation of games with high impact on innovation, sustainability, social cohesion and growth

Culture, Creativity & SocietyHORIZON-RIAID: 101132449
EC Contribution
€39,991
Consortium Size
12 orgs
Start Year
2024
Summary

In European society, video games are important both as a cultural and commercial industry and as an important aspect of people's daily lives. When compared to other economic sectors, the EU's video game market exhibits a rapid growth rate and makes up one-third of the total market value.The overall aim of the i-Game project is to create an accessible open-source game development platform that will facilitate the co-creation of games by diverse actors within different ecosystems of cultural and creative sectors and industries (CCSI), to enhance innovation and to bring positive impact on social cohesion and sustainability.More specifically, i-Game aspires: 1) To engage video game stakeholders of different abilities, expertise, and disciplines, to contribute, learn, share and tap into new innovative and economic opportunities; 2) To provide a collaborative platform with the tools to co-create mobile and virtual reality games by engaging different users, from different backgrounds and sectors; 3) To develop an ethical-design culture in the video game industry; 4) To monitor, assess and manage the impact that the video games have on different sectors, especially targeting culture/museums, creative industries and fashion/textile; 5) To help understand why and how are online games positively impacting people, culture and society and help extract the ingredients necessary for developing a new generation of games targeted to improve people’s well-being.The i-Game partnership, composed by organisations with diversified backgrounds and expertise, reassures the interdisciplinary approach required to address the complex topic of the games’ impact on innovation, sustainability, social cohesion and economic growth. This multi-sectorial and inclusive cooperation shall stimulate an innovative and productive work and inspire cross-fertilisation across perspectives, disciplines and countries, under common European values.

Consortium (12)

Project Results (15)

Source: CORDIS, the EU research results database.

Publications (6)
 Generative Artificial Intelligence and Disinformation
· 2025DOI
Noémie Krack, Lidia Dutkiewicz, Jean De Meyere
i-Game: Redefining Cultural Heritage Through Inclusive Game Design and Advanced Technologies.
Electronics 2025· 2025DOI
Kosti, Makrina & Diplaris, Sotiris & Georgakopoulou, Nefeli & Runnel, Pille & Marini, Camilla (TMP) & Rovatsos, Nikos & Barakli, Angeliki & De Lera, Eva & Vrochidis, Stefanos & Kompatsiaris, Ioannis.
Non-Consensual Intimate and Sexually Explicit Deep Fakes: Are the Guidelines on Prohibited AI Practices Addressing the Silence of the AI Act?
· 2025
Noémie Krack
"Virtual worlds, real risks: exploring user safety in the metaverse under the Digital Services Act"", Proceedings of the International Congress ""Towards a Responsible Development of the Metaverse"""
· 2024
J. De Meyere, N. Krack
Co-creation of Knowledge and Learning in Participatory Processes: Case Study of the DIY Exhibitions from the Estonian National Museum
The International Journal of the Inclusive Museum· 2024DOI
Pille Runnel, Agnes Aljas, Jaanika Jaanits
Distilling Gaming Strategy through Explainability in Tetris
Eleftheria Lagiokapa, Georgios Loupas, Makrina Viola Kosti, Nefeli Valeria Georgakopoulou, Sotiris Diplaris, Stefanos Vrochidis
Deliverables (8)
Other Results (1)
Periodic Reporting for period 1 - i-Game (Building a community for the co-creation of games with high impact on innovation, sustainability, social cohesion and growth)