SUSTAINABLE TRANSITION FOR EUROPE’S GAME INDUSTRIES

Culture, Creativity & SocietyHORIZON-RIAID: 101132538
EC Contribution
€27,353
Consortium Size
15 orgs
Start Year
2024
Summary

STRATEGIES aim is to support Europe’s game industries in realising their potential as drivers of sustainable innovation, contributing to achieving the goals of the European Green Deal and delivering an economy that works for people. Europe’s game developers are a vital cultural and creative industry whose capacity to meet climate goals must be achieved as a matter of urgency. The size, energy and resource intensive nature of game development means that these industries are key contributors to greenhouse gas (GHG) emissions and ecological destruction. There are over 4,900 video game developer studios in Europe, employing 98,000 people, with a combined revenue of €23.3bn. Although smaller in size, Europe’s board game industry is also a significant CCI, with revenues projected to reach $4 billion by 2023. Analogue and video game developers share expertise, creative practices, and workers, and can support one another to meet challenges and take up opportunities. In video and analogue game development, micro and small enterprises represent over 90% of the industries. The fact that most developers are micro enterprises presents specific challenges in their climate transition. However, game developers are also first movers among Europe’s CCIs, paving the way in green technological developments and business innovation. Furthermore, game development requires innovative design practices that can be harnessed to drive an inclusive societal climate transition. This project not only addresses the challenges faced by the industries, then, but seizes on the opportunities for game developers, and on the unprecedented reach of games among European citizens, recognizing the role of bottom-up behaviour change as key to the success of policy aimed at societal transformation.

Consortium (15)

Project Results (15)

Source: CORDIS, the EU research results database.

Publications (9)
Beyond awareness: Climate games as invitations to care for the future
Futures· 2026DOI
carien moossdorff, Joost M. Vervoort
Curious Games: Game Making, Hacking and Jamming as Critical Practice
Behavioral Sciences· 2025DOI
Chloé Germaine, Paul Wake
Green Transition at Play. State of the Art Report on the Environmental and Social Sustainability of Video and Board Game Industries.
· 2025
Fizek, S., Eggel, D. R., Lindner, M., Paller, C., Limpach, O., Derivry, H., Grünberg, I., Taeger, M.
Preliminary GHG Report
Project STRATEGIES - Sustainable Transition for Europe’s Game Industries· 2025
Hooper, P.,Paling. C., Raje, F., Tyynelä, E.
Sustainable Game Design Beyond the ‘Nature-as-Franchise’ Paradigm
The Game Needs to Change : Towards Sustainable Game Design· 2025
Werning, S.
Tabletop Eco-Weird: Gameplay Experience and Ecological Ethics
The Call of the Eco-Weird in Fiction, Films, and Games· 2025DOI
Chloé Germaine
Understanding games as a site of utopian resonance
Futures· 2025DOI
Kyle A. Thompson, Joost M. Vervoort, Alenda Chang
White Paper: Ecogame Design for Sustainability
Project STRATEGIES - Sustainable Transition for Europe’s Game Industries· 2025
Dörflig, D., Frelik, P., Germaine, C., Paller, C., Wake, P., Werning, S.
Game Makers against the Climate Apocalypse. Corporate Sustainability, Local Action, and Planetary Care in Game Development
Ruth Dorothea Eggel and Sonia Fizek
Other Results (1)
Periodic Reporting for period 1 - STRATEGIES (SUSTAINABLE TRANSITION FOR EUROPE’S GAME INDUSTRIES)
Deliverables (5)
Documents, reports
Documents, reports
Websites, patent fillings, videos etc.