Games, Heritage, Arts, & Sport: the economic, social, and cultural value of the European videogame ecosystem.

Culture, Creativity & SocietyHORIZON-RIAID: 101132543
EC Contribution
€27,065
Consortium Size
9 orgs
Start Year
2024
Summary

GAMEHEARTS will seek to maximise the value of the European videogame industry ecosystems (hereafter, EVGIE) within a wider social context of the creative and cultural industries (hereafter, CCI). This will consider the importance of the EVGIE in contributing to economic growth, job creation, physical and mental wellbeing, and social and cultural cohesion, by particularly focusing on, how a stronger and closer working relationship between more the traditional and emergent cultural sectors, can work better to create more inclusive and socially responsible cultural experiences. The consortium will offer policy recommendations and roadmaps setting out how the EVGIE can and should develop, and where it could act as a driver for sustained innovation and economic growth. It will utilise an evidence-based approach that focuses not just on videogame development, but rather adopts a holistic ecosystem approach, utilising both established and more innovative methodologies, to consider the competitiveness and development of the EVGIE, and how videogame know-how and technologies could drive innovation in the wider CCI. In doing so, GAMEHEARTS will develop ‘ludic experiences’, to explore possibilities of more inclusive, engaging, and empowering cultural experiences. Working across seven work packages the universities of Salford (UK), Tampere (Finland), Vienna (Austria), Breda University of Applied Sciences (Netherlands), and Wroclaw University of Economics and Business (Poland) will work in parentship with Ubisoft (France) and other major videogame partners and associations (including the ISFE & EGDF) to explore current and future trends in the EVGIE. Beyond this, we will work with certain cultural case studies partners to consider how game-related technologies and practices are and could be used to increased access to heritage, the arts, and sport.

Consortium (9)

Project Results (16)

Source: CORDIS, the EU research results database.

Publications (4)
Co-innovations of European Video Game Developers. At Which Stages and With Whom Are Innovations Cocreated Within the European Video Game Ecosystem?
· 2025DOI
Patrycja Klimas, Gabriela Strzelec, Dawid Kościewicz, Joanna Radomska
What are the Drivers, Barriers, Mechanisms, and Anchors of cross-industry cooperation? The Perspective of the Video Game Industry Ecosystem
Games and Culture· 2025DOI
Patrycja Klimas, Joanna Radomska, Dawid Kościewicz, Gabriela Strzelec and Sylwia Wrona
Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward
New Media & Society· 2024DOI
Ana Carolina Tomé Klock, Paula Toledo Palomino, Luiz Antonio Lima Rodrigues, Armando Maciel Toda, Sofia Simanke, Velvet Spors, Brenda Salenave Santana, Juho Hamari
Game On! Unlocking Synergies Between Video Games & Creative and Cultural Industries
Klimas Patrycja, Radomska Joanna, Wrona Sylwia, Kościewicz Dawid, Strzelec Gabriela
Deliverables (11)
Data Management Plan
Documents, reports
Documents, reports
Demonstrators, pilots, prototypes
Documents, reports
Websites, patent fillings, videos etc.
Documents, reports
Documents, reports
Documents, reports
Documents, reports
Other Results (1)
Periodic Reporting for period 1 - GAMEHEARTS (Games, Heritage, Arts, & Sport: the economic, social, and cultural value of the European videogame ecosystem.)