Hybrid Extended reAliTy

Digital, Industry & SpaceHORIZON-RIAID: 101135637
EC Contribution
€69,932
Consortium Size
16 orgs
Start Year
2024
Summary

Hybrid Extended reAliTy (HEAT) is born to pave the way for the next-generation distributed experiences by addressing major challenges to make those experiences that up to now could only be in our imagination: being realistically immersed (holo-ported) within real captured omnidirectional and navigable hyper-realistic 3D spaces, feeling their atmosphere, and sharing these experiences with others, regardless of their location. The aim of this proposal is to integrate immersive media technologies such as point cloud/holographic imaging, multi-sensorial media, Social VR in a multi-user, feedback-enabled communication system to provide the construction of compelling context-aware and embodied experiences for innovative hybrid XR applications, where remote users can experience a real captured environment through immersive VR, while in presence users can visualise and interact with the holograms of remote users integrated in the real environment through holographic rendering.The system will aim at facilitating the exploitation of agile (multi-sensory) 3D data acquisition techniques, enhancing performance while reducing technology costs. It will create a scalable communication pipeline embodying either encapsulation of different media from classical audio-video to multisensorial to holographic video or a combination of them, providing means for efficient and scalable encoding, processing, storage, (real-time) streaming and rendering. In such a way, the system will allow users to provide/exploit the features according to the acquisition/rendering system available.The project will provide well designed and fully tested scenarios in real-world environments for enhanced XR experiences: a blended learning, a modern theatre act, a music festival and an opera show. All pilot actions will ensure that GDPR and ethics are addressed for end-users (privacy and ethics by design methodology).

Consortium (16)

Project Results (29)

Source: CORDIS, the EU research results database.

Publications (26)
A Fast Volumetric Capture and Reconstruction Pipeline for Dynamic Point Clouds and Gaussian Splats
Proceedings of the 22nd ACM SIGGRAPH European Conference on Visual Media Production· 2026DOI
Athanasios Charisoudis, Simone Croci, Kit Yung Lam, Pascal Frossard, Aljosa Smolic
CNN-Based 360$^{\circ }$ Scene Recognition for Automatic Generation of Omnidirectional Scent Effects
IEEE Transactions on Multimedia· 2026DOI
Theo Plantefol, Anderson Augusto Simiscuka, Abid Yaqoob, Gabriel-Miro Muntean
A Live Adaptive Streaming Solution for Enhancing Quality of Experience in Co-Created Opera
IEEE Transactions on Broadcasting· 2025DOI
Rohit Verma; Anderson Augusto Simiscuka; Mohammed Amine Togou; Mikel Zorrilla; Gabriel-Miro Muntean
aDapT-XR: Adaptive Data Allocation and Prioritization for Synchronizing Real and Virtual Worlds in XR Digital Twins
2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)· 2025DOI
Matis Picoreau, Anderson Augusto Simiscuka, Gabriel-Miro Muntean
An Architecture for Real-Time Interactive Music Performances
2025 23rd Mediterranean Communication and Computer Networking Conference (MedComNet)· 2025DOI
Nicuşor Amarie, Gianluca Fadda, Maurizio Murroni, Marian Alexandru, Vlad Popescu
Collaborative 360-Degree Video Streaming: A Multi-User Synchronization Solution with Socket.IO
2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)· 2025DOI
Anderson Augusto Simiscuka, Gianluca Fadda, Maurizio Murroni, Gabriel-Miro Muntean
EmoLoop: A Bi-Directional System for Emotion-Driven Interaction Between Remote Audiences and Live Performers
2025 IEEE 6th International Symposium on the Internet of Sounds (IS2)· 2025DOI
Nicusor Amarie, Gianluca Fadda, Anderson Augusto Simiscuka, Vlad Popescu, Maurizio Murroni
Enhancing XR Theatre with Remote Scent Delivery Using Audio Speech Recognition and Convolutional Neural Network-Based Scene Detection
2025 IEEE 6th International Symposium on the Internet of Sounds (IS2)· 2025DOI
Anderson Augusto Simiscuka, Matis Picoreau, Gabriel-Miro Muntean, Gianluca Fadda, Maurizio Murroni, Mario Montagud, Massimo Mancini, Marco Carli, Federica Battisti, Vlad Popescu
Estimating Quality of Experience in Multicast Point Cloud Streaming over 5G Networks
2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)· 2025DOI
Guillermo Fiorina, Martin Wildbaum, Claudia Carballo González, Ernesto Fontes Pupo, Alessandro Floris, Simone Porcu, Maurizio Murroni, Rafael Sotelo
Forecasting Ethereum Prices with Machine Learning, Deep Learning, and Explainable Artificial Intelligence Using Multi-source Market Articles and Hybrid Sentiment Analysis
Communications in Computer and Information Science, Deep Learning Theory and Applications· 2025DOI
Naresh Kumar Satish, Mathieu Mercadier, Cristina Hava Muntean, Anderson Augusto Simiscuka
Immersive Application for Real-Time Interactive Music Performances Using Spatial Audio
2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)· 2025DOI
Nicuşor Amarie, Gianluca Fadda, Maurizio Murroni, Marian Alexandru, Vlad Popescu, Daniele Giusto, Alin Ludu Dumbravă
Immersive Live Concert: A Multi-Sensory Experience Based on Real-Time Lyrics Detection from Spatial Audio Data
Proceedings of the ACM International Conference on Interactive Media Experiences Workshops (ACM IMXw 2025)· 2025DOI
Anderson Augusto Simiscuka, Gianluca Fadda, Vlad Popescu, Maurizio Murroni, Gabriel-Miro Muntean
Live Feedback for Immersive Music Performances - A Case Study
Proceedings of the ACM International Conference on Interactive Media Experiences Workshops (ACM IMXw 2025)· 2025DOI
Nicusor Amarie, Gianluca Fadda, Vlad Popescu, Jean-Marius Ghenta, Maurizio Murroni, Anderson Augusto Simiscuka
Low-Complexity Patch-Based No-Reference Point Cloud Quality Metric Exploiting Weighted Structure and Texture Features
IEEE Transactions on Broadcasting· 2025DOI
Michael Neri; Federica Battisti
Mass Live and Interactive Multi-Cam VR360 Experiences as an Immersive Parallel Window to TV Broadcast Shows
2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)· 2025DOI
Miguel Fernández-Dasí, Francesc Mas, Sergi Fernández, Josep Paradells, Mario Montagud
Pixelating to the Edge: Generative AI Art on Edge Devices
2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)· 2025DOI
Sonal Deepak Pardesi, Cristina Hava Muntean, Anderson Augusto Simiscuka
Proxemic Behavior in a Multi-User Virtual Reality Experience for Multilingual Cultural Heritage Education
2025 14th International Symposium on Image and Signal Processing and Analysis (ISPA)· 2025DOI
Erica Rocchi, Daniela Zini, Melissa Lamonaca, Marco Carli
QoE-aware ML models based on network parameters for video streaming over 5G O-RAN architecture
2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)· 2025DOI
González, C. C., Pupo, E. F., Floris, A., Porcu, S., Atzori, L., Murroni, M.
Quality and Energy-Aware Cooperative Distributed Solution for Mobile Rich Media Delivery in Wireless Heterogeneous Environments
IEEE Transactions on Broadcasting· 2025DOI
John Monks, Anderson Augusto Simiscuka, Gabriel-Miro Muntean
Social eXtended Reality (XR) and Virtual Production: Crafting New Frontiers in Immersive Storytelling
Proceedings of the ACM International Conference on Interactive Media Experiences Workshops (ACM IMXw 2025)· 2025DOI
Álvaro Egea Benavente, Marc Martos Cabré, Javier Montesa, Francisco Ibañez, Sergi Fernández, Mario Montagud Climent
Social eXtended Reality (XR) and Virtual Production: Toward New Engaging Immersive Experiences
Proceedings of the 2025 ACM International Conference on Interactive Media Experiences· 2025DOI
Mario Montagud Climent, Álvaro Egea Benavente, Marc Martos Cabré, Javier Montesa, Francisco Ibañez, Sergi Fernández
Social VR With Holographic Comms: Enablers for New Engaging Experiences Within the TV / Video Consumption Landscape
IEEE Transactions on Broadcasting· 2025DOI
Mario Montagud Climent, Marc Martos, Álvaro Egea, Sergi Fernández Langa
Social VR with multi-user holo-portation: toward a new medium for rich interactive shared media consumption
2025 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)· 2025DOI
Mario Montagud, Marc Martos, Álvaro Egea, Sergi Fernández
Toward Interactive and Distributed Hybrid Extended Reality Experiences
Proceedings of the 2024 ACM International Conference on Interactive Media Experiences Workshops· 2025DOI
Maurizio Murroni, Gabriel Muntean, Mario Montagud, Vlad Popescu
Utility-Aware Adaptive Streaming of Segmented Holographic Video Over Wireless Networks: A Knapsack-Theoretic Approach
IEEE Internet of Things Journal· 2025DOI
Bharat Agarwal, Gabriel-Miro Muntean
A UAV-Centric Improved Soft Actor-Critic Algorithm for QoE-Focused Aerial Video Streaming
IEEE Transactions on Vehicular Technology· 2024DOI
Abid Yaqoob, Zhenhui Yuan, Gabriel-Miro Muntean
Deliverables (3)
Documents, reports
Websites, patent fillings, videos etc.