Education for Societal Changes based on Active Pedagogies and Empowerment
▶Summary
HE institutions (HEI) have the mission to equip young people with the right skills. But studies of graduates’ employability reveal the gap in highly demanded transferable skills such as creativity...
▶Objectives
The E-SCAPE project’s main objective was to design and apply a pedagogical approach which focus on the identification of selected “teachable” soft desirable skills, their enrichment with academic sources as well as real-world cases and their incorporation into the teaching process of HE via the assistance of Game learning the specific objectives of the project were: • To reinforce the employability skills of HE students and graduates • To upgrade the training methods of HE offered modules • To upgrade the demands of the labor market • To reinforce the link of HE institutions and labor market actors • To foster digital skills of the target groups through the provision of an innovative 3D virtual world learning environment in where they can perform gamified activities The project addressed two main target groups: - HE students from all levels (junior, senior, master, Ph.D.), and graduates - HE educator, Career guidance experts (such as tutors, mentors, internship / business liaison coordinators).