Numeric[All]; Gamified museum methodologies towards the acquisition of numeracy, literacy and transversal skills for illiterate adults
▶Summary
Numeric[All] was a transformative project, laser-focused on addressing the pressing needs of low-skilled individuals. Its mission was to revolutionize adult education by creating gamified, non-fo...
▶Objectives
The Numeric[All] project had several key objectives that it successfully achieved during its implementation. It aimed to cultivate a culture of acquiring key competences and promoting innovation among illiterate adults. The project delivered on this objective by developing an innovative gamified, non-formal mathematical model, equipped with theoretical and practical methods that not only motivated adult trainers in NGOs but also encouraged their commitment to lifelong learning. Moreover, Numeric[All] contributed significantly to strengthening cooperation and fostering the exchange of information and best practices between diverse regions in Europe. This collaborative effort had a broader impact by supporting the development of the European Union as a knowledge-based society. Additionally, the project played a crucial role in creating relevant e-learning content for teaching and learning in local languages. Simultaneously, it facilitated the processes for curriculum integration and assessment by making this e-learning content available under open licensing. This approach ensured that the project's outcomes had a lasting and far-reaching impact on adult education and the acquisition of essential skills.