DISSE, DIgital Storytelling on Sharing Economy. Innovative nano approaches to collect, explore, identify and improve skills and competences in environmental sustainability and climate change

Erasmus+ Adult EducationCooperation partnerships in adult educationID: 2021-1-SE01-KA220-ADU-000033751
EC Contribution
€2,351
Consortium Size
7 orgs
Start Year
2021
Summary

The project Digital Storytelling on Sharing Economy, abbreviated as DISSE, aimed at reconsidering the concepts of 'property' and 'sharing' across Europe. Society faced rapid and technology-driven ...

Objectives

The objectives were below: - Reevaluate the concepts of 'property' and 'sharing' within the European context to address climate change impacts. - Promote the principles of inclusion and diversity, environmental sustainability, climate action, and digital transformation. - Highlight the cultural and social phenomenon of the global sharing economy as a means to provide economical travel and accommodation options. - Foster a sharing economy based on collaboration and trust, especially among adult learners and educators. - Develop a framework to provide educators and students with materials and practical advice on the sharing economy and climate change. - Enhance understanding and skills in digital literacy, economics, and soft skills through active, creative, and collaborative use of ICT. - Encourage a sustainable and equitable approach to education and resource sharing, including the promotion of Open Educational Resources (OER). - Shift the mindset from 'me' to 'we', establishing sharing and co-ownership in the context of adult education.

Activities

Partners developed a DISSE framework, a guide that helps (prospective) teachers and teacher trainers include the topic of the sharing economy by telling digital stories in their lessons. In the first step, the partners did some fundamental research on the status, background, advantages, disadvantages, etc. of the Sharing Economy in their own countries. They searched for information on the Internet, and got in contact with practitioners in sharing, both profit and non-profit organizations, but also individuals. They conducted explorative interviews and collected any information acting as a reference for teachers on the sharing economy. The results were published on the project website and available for everyone. In the next step and, among others, based on the research, the partners developed; a) The Teacher’s Manual provides detailed information about the concept, special features, and methodology of Digital Storytelling together with step-by-step explanations on how to proceed, b) Sharing Guide including teaching material on how to use existing digital stories on sharing as teaching material as well as resources to stimulate pupils’ stories on sharing. The Teacher’s Manual is linked to a collection of easy-to-use and low-cost software, a descriptive collection of various types of digital stories (audios, photo narratives, explanatory videos, etc.), and a list of topics to help initiate stories on sharing. The Sharing Guide is linked to a project video channel that holds all digital stories produced during the life cycle of the project. These stories were the basis for teachers using the Sharing Guide as teaching material on how to use existing digital stories for sharing and how to exploit them further. There were also TPMs and 2 LTTs that staff of organizations and teachers attended to contribute to the project results. There were also dissemination and follow-up activities to spread the project results.

Impact

DISSE generated results by four main project phases and two cross-cutting Project Results whose development continues along these phases. The four phases are called: Fundamentals (M1-M7), Competence (M8-M14), Use (M14-M22) and Exploitation (M23-M24) The 1st phase mainly dealt with preparing the conceptual and methodological basis of the project and was concerned with the discursive establishment of the conceptual framework and building and intensifying networks. The 2nd phase mainly dealt with building up competencies within and around the target group, project staff, and the closer network. The 3rd phase focused on testing and using the DISSE framework in Classroom Workshops. The 4th phase focused on extensive exploitation activities. The 2 Project Results were called: (1) Best Practices for Sharing Stories (2) Digital Storytelling Classrooms Toolkit The main functions of the two PRs are (1) to create digital stories on the Sharing Economy to be provided on the website and (2) to create concepts, materials, etc. for classroom usage including building up a pertinent network of schools. 1st Fundamental phase results: a) dissemination material and tools, such as leaflets, flyers, project websites, DISSE video channels, newsletters, etc. b) first results from topical analyses of sharing economy contexts with details of the current situation in partners’ countries regarding the Sharing Economy c) explorative interviews with people active in the sharing economy, such as NGOs, teachers, student teachers, etc. sharing educational resources, etc. d) a list of topics related to sharing in a school context that were used to initiate and give ideas on more digital stories in the Sharing Economy, e) list of descriptive types for digital stories (explanatory videos, narrative photo series, audios, etc.) f) list of easy-to-use technology to produce digital stories. g) teacher workshops for the target group (LTTA) to train how to do digital storytelling on the sharing economy within the DISSE framework. 2nd Competence phase results: a) A Sharing Guide based on the partners’ and target group’s experience, expertise, and knowledge gained from the topical analysis and explorative interviews as well as the Teacher Workshops (C1+C2) within the DISSE framework to give instructions on how to use the DISSE videos for external and school use. b) Collection of DISSE digital stories produced during Teacher Workshops (C1+C2) uploaded to DISSE video channel used during the Classroom Workshops. c) Teacher's Manual on how to use the digital storytelling method based on the partners’ and target group’s experience, expertise, and knowledge gained from the topical analysis and explorative interviews as well as the teacher workshops. This tutorial was used independently on any other subject/topic. 3rd Use phase results: a) Classroom Workshop: Implementation of the DISSE framework in classroom scenarios at schools to test and refine the DISSE framework (where necessary) which was regarded as the core activity of the project. b) Production and collection of a broad set of more digital stories on the sharing economy that was uploaded to the DISSE video channel for further use and exploitation activities (fourth phase). c) Finalised topical analysis report d) Refined and translated the DISSE framework according to teachers’ feedback and experience gained from the Classroom Workshops. 4th Exploitation phase results: a) School partnerships: The partners presented a strategy to support schools that have been involved in the project activities to build links with other schools, especially at the transnational level and thus fostering the development of quality education, EU-shared values among the young people, and promoting a better understanding of the EU. b) Intensive exploitation of the DISSE framework during and after its implementation in the school context at appropriate conferences, seminars, meetings, workshops, etc.

Consortium (7)