Location-sensitive game-based training of school youth for the reduction and control of CO2 emissions

Erasmus+ School EducationSmall-scale partnerships in school educationID: 2021-2-CY01-KA210-SCH-000050073
EC Contribution
โ‚ฌ600
Consortium Size
3 orgs
Start Year
2021
โ–ถSummary

ECO-SCORE had defined four (4) specific objectives (SO) in an aim to ensure a high and long-lasting impact on the selected horizontal and vertical priorities. -SO1: Actively engage school youth (a...

โ–ถObjectives

ECO-SCORE had defined four (4) specific objectives (SO) in an aim to ensure a high and long-lasting impact on the selected horizontal and vertical priorities. -SO1: Actively engage school youth (age 10-12) and other stakeholders in understanding the challenges of building a green and sustainable economy and contributing with sustainability generating activities. -SO2: Identify, design, and implement a set of interactive/engaging learning objects to achieve smooth green skills' acquisition. -SO3: Demonstrate the ECO-SCORE results in real schools in all partner countries with relevant and diverse case studies involving all stakeholders. -SO4: Ensure the viability, sustainability, replicability, scalability and applicability of ECO-SCORE results.

โ–ถActivities

ECO-SCORE project implemented the following activities: - Study and recording of current behavior and profile of schools regarding CO2 emissions and air quality overall. - Production of 5 interactive/engaging learning objects and activities to facilitate the green skills' acquisition by school youth and stakeholders. These results are available through a Learning Management System, in open access, and in 3 languages; English, Bulgarian, Greek. - ECO-SCORE implementation and sustainability handbook and policy recommendations. - A number of focus groups and workshops for the co-design of game missions and the collection of feedback about the produced results.

โ–ถImpact

ECO-SCORE produced the following project results (PR): - PR1: Study and recording of current behavior and profile of schools regarding CO2 emissions and air quality overall. A consolidation of findings and an analysis report has been made available in English, Bulgarian, and Greek. - PR2: Production of 5 interactive/engaging learning objects and activities to facilitate the green skills' acquisition by school youth and stakeholders. The learning objects include an e-Course with 4 learning units; interactive assessment (quiz-based) activities for each of the covered learning topics; an outdoor game with missions and guidelines for the implementation, supported by a location-sensitive web game app. - PR3: ECO-SCORE implementation and sustainability handbook and policy recommendations. These serve as tools to promote the adoption of the results.

Consortium (3)