A learning community in the metaverse for media and information literacy of adults
▶Summary
The project aims to foster critical thinking, ethical engagement, and civic participation through improved Media and Information Literacy (MIL) skills. It seeks to develop a scalable and replicabl...
▶Objectives
The project aims to foster critical thinking, ethical engagement, and civic participation through improved Media and Information Literacy (MIL) skills. It seeks to develop a scalable and replicable model for adult learning that benefits learners of all backgrounds. Key objectives include: - Raising awareness among target groups and stakeholders about the importance of enhancing MIL competencies in citizens. - Enhancing media and information literacy integration into education in formal and non-formal curricula for adult education providers, vocational education and training (VET), and higher education institutions. - Enhancing seniors’ competencies through participation in ALiVE Learning Stations in the metaverse. - Developing learning resources to improve educational opportunities for adult learners. - Establishing a Virtual Learning Community in the metaverse to facilitate lifelong learning and redefine online learning concepts. - Creating a Methodological Framework outlining MIL competencies for citizens based on European and international literature. - Assessing MIL competencies among adults over 45 to generate a common skills mapping.
▶Activities
During the project, the following activities were carried out: - Development of a self-assessment tool based on the DigiComp 2.2 and UNESCO MIL Framework, aimed at evaluating the understanding, knowledge, and competencies of adult learners over 45 in digital, media, and information literacy. - Implementation of the self-assessment tool with adult learners in each partner country, followed by data analysis. - Creation of a methodological framework defining six areas of interest in digital, media, and information literacy, validated by pedagogical experts and adult education professionals in each partner country. - Development of an eLearning course with six learning stations, based on the methodological framework, designed for adult learners over 45. - Creation of a Virtual Learning Environment (VLE) in the metaverse to complement and enhance the eLearning course. - Piloting the eLearning course and VLE with adult learners over 45 in five partner countries. - Organisation of dissemination events in all partner countries. - Development of a dissemination and exploitation plan to communicate the project’s activities and outputs.
▶Impact
The outputs from the project were as follows: - A self assessment tool for adult learners over 45 years of age in the area of digital, media and information literacy - A methodological framework which defined six areas of interest; Media, Information and Data Literacy - Access; Media and Information Literacy - Evaluation and Management; Communication and Collaboration; Digital Content Creation; Safety and Problem Solving. - An elearning course with six learning stations. - A learning community in the metaverse which complements and enhances the elearning course. - A project website with a set of newsletters, videos, reports from the project which provide details of the activities and outputs from the project. - An ebook which documents the process and results of creating a self-assessment tool, methodological framework and interactive learning community - A series of reports documenting the various stages of the project including The Self Assessment Report The Methodological Framework Validation Report The Co Creation Hackathon Report The VLE Validation Report National Pilot Reports from Austria, Cyprus, Greece, Italy and Spain National Dissemination Seminar Reports from Austria, Cyprus, Greece, Italy, Ireland and Spain