Games for Improving Affectivity in Youngsters with

Erasmus+ YouthCooperation partnerships in youthID: 2022-1-BG01-KA220-YOU-000087092
EC Contribution
โ‚ฌ2,404
Consortium Size
7 orgs
Start Year
2022
โ–ถSummary

Objectives The implementation of GIAff4ID will produce high-quality materials for youth workers looking to engage Young Persons With Intellectual Disabilities on Sexual and Affectivity Education and Health. Taking into account the existence of different learning abilities, the contents will be developed in the form of Game-Based Learning Activities, accompanied on instructional materials for their implementation, with the goal of fostering inclusion and awareness on the subject. Activities The activities implemented will be based on desk and field research, and will involve a variety of stakeholders. The implementation of GIAff4ID will see a phase of interviews, collection of good practices, online research, and design of Game-Based Learning Activities on the topic of Sexual and Affectivity Education. The collection of resources will be documented by national and a European report, and will be tested during the piloting phase in the form of laboratories. Impact The results will be stemming from three Work Packages: WP2 will be producing a Guidance Toolkit for youth workers based on Interviews with YPWID, and WP3 will result in a Gamesโ€™ Compendium with Instructional Materials on how to implement them based on collection of Good Practices and games design: combined together, the results of the WPs represent a training kit for GIAff4IDโ€™s target groups. To ensure accessibility, materials will be translated in the

Consortium (7)