United Games of Cultures

Erasmus+ School EducationSmall-scale partnerships in school educationID: 2022-1-PL01-KA210-SCH-000083606
EC Contribution
€600
Consortium Size
5 orgs
Start Year
2022
Summary

The objective of our project is to save our children from technology-based games and help and support them acquire the basic competences and skills through board games. To build students’ basic s...

Objectives

The objective of our project is to save our children from technology-based games and help and support them acquire the basic competences and skills through board games. To build students’ basic skills nad key competences in a quality way through a cultural perspective To make students become aware of the tangible and intangible cultural heritage of both their own and partner countries. To make students have vision about different cultures will develop their European cultural heritage awareness. To raise awareness about environmental problems and enable all stakeholders to change their behavior towards sustainable environment and climate change. To improve the correct and effective use of digital tools and the digital literacy of the students To help students break prejudices regardless of language, religion and race, approach each other with tolerance, see differences as wealth, and try to understand each other and also contribute countries to gather under the common European values. With the impact of intercultural transparency, it will contribute to social inclusion that means becoming a part of society interconnected with shared common identities and values.

Activities

We have created a project logo and project teams in each partner school. There were three mobilities for students and teachers.For dissemination of the project we designed and produced various products in printing press. More than 100 posters, 500 pens with seeds, 500 notebooks, 500 files, 100 badges, 1000 project brochures and 100 certificates were prepared by each school. Zoom meetings were held with the partners. The meetings served to prepare the project, prepare for mobility and evaluate the activities that have already taken place and discuss plans and further activities. Whatsapp groups were created and used for comunication between coordinators and participants of subsequent mobilities. English corners were prepared at schools. Project website and fecabook pages were created and all the activites done were shared there. We reported on all activities that took place during the mobility on our school websites and on our school fan pages in social media and by local media. All the partner schoolspublished their activities related to board games, climate change and environmental awareness on our e-Twinning Project, “GAMES on BOARD”. The e-book of our project was created. pre and post tests were applied to students.

Impact

The pre-test and cultural quiz determined the readiness level of the students. Students developed basic skills such as problem solving, reasoning, and communication. Communication in a foreign language, Cultural awareness and expressions was developed from the key competence Diaries were written by each student In all mobilities the students of each partners taught their own cultural board games to each other. After these activities board games tournaments were held among students. The results of pre and post tests The results of personal performance test

Consortium (5)