3D4DEAF-Promoting digital transformation and social innovation in VET for better access of deaf students to the labour market

Erasmus+ VETCooperation partnerships in vocational education and trainingID: 2022-1-PL01-KA220-VET-000086953
EC Contribution
โ‚ฌ4,000
Consortium Size
8 orgs
Start Year
2022
โ–ถSummary

The main objective was to develop VET programmes that offer a balanced mix of vocational skills targeting people with lower opportunities and create work-based learning well aligned to all economi...

โ–ถObjectives

The main objective was to develop VET programmes that offer a balanced mix of vocational skills targeting people with lower opportunities and create work-based learning well aligned to all economic cycles, evolving jobs and working methods and key competences especially coding, 3D and digital, which are greatly needed in Industry 4.0 careers. Moreover the project was to foster the educational inclusion of deaf and hearing-impaired students by leveraging innovative 3D printing technologies, digital tools, and social entrepreneurship. The VET Programme supported digital transformation plans of vocational education and training (VET) towards digital education. Specifically, 3D4DEAF supported the purposeful use of digital technologies in the VET sector for both students and educators.

โ–ถActivities

The project included five key work packages. WP1 focused on coordination, cooperation, and monitoring among partners. The Quality Assurance Plan and Dissemination Plan were created. Partners conducted monthly online meetings to monitor project progress (https://3d4deafproject.eu/meetings/). In WP2 the Dual Training Pack was created, which integrates 3D technologies into teaching for sustainable development. In WP3 the cloud-based platform and mobile application for e-learning, assessment, and community building was developed. WP4 delivered the Augmented Reality (AR) game to support the development of entrepreneurial skills and training mobility. WP5 covered dissemination efforts including 7 Multiplier Events, including a final conference in Poland. Dissemination materials (6 newsletters, a leaflet ) in partners languages and the project results are available on the project website: https://3d4deafproject.eu/.

โ–ถImpact

WP1 - partners ensured efficient coordination, cooperation and monitoring; partners submitted financial reports every 6 months; all meetings and results were evaluated in accordance with quality assurance plan; WP2 - Practical Guidebook, Videos and Infographics; WP3 - Cloud-Based Platform and Mobile App; WP4 - Augmented Reality (AR) Game and Roadmap WP5 - dissemination efforts targeted the projectโ€™s key audiences. Dissemination were supported by 7 Multiplier Events, including a final conference in Poland ( participants in total). Dissemination materials (6 newsletters, a leaflet ) in partners languages and the project results are available on the project website: https://3d4deafproject.eu/.

Consortium (8)