Digital Natives for a Green Future
▶Summary
By implementing this international project,we wanted to achieve: -To improve the skills of preparing digital materials by informing teachers about new generation applications, -Developing institut...
▶Objectives
By implementing this international project,we wanted to achieve: -To improve the skills of preparing digital materials by informing teachers about new generation applications, -Developing institutional capacity on environmental and natural resource management, - Increasing the awareness of students and families about sustainability, environment and natural resources, - To carry out environmental cleaning activities. -integrate digital and environmental topics into the curriculum & lesson plans - Increasing awareness of the possibilities provided by European citizenship
▶Activities
We implemented 5 different activities as stated in the application:3 transnational activity,local and virtual activities.The 1st activity was hold in Denmark.the participants received training on digital skills and competencies,Digital Tools for Educators and Learners,Digitization and digital games in education.The 2nd activity was hold in Italy.the participants developed 21st century skills, teamwork, problem solving, innovation, project management, communication skills, analytical and cognitive skills and increase their digital competencies under the mentor ship of LudusXR Aps.They examined Digital game examples and joined Hands-on activities related to the use of digital games.they designed -"Green Kids" digital game and tested it. The 3rd activity was hold in Antalya."Green Kids"game was disseminated at different primary schools.Besides,the participants joined Cleaning the natural environment and planting trees activities,visited Recycling Center,created advertisement posters for the environment and climate change.Besides,we created an eTwinning project with the same name of of the project,organised local dissemination activities and 3 virtual activities.
▶Impact
We produced "Green Kids Digital game" to increase students' awareness about the environment and climate change.s.(Please see at annexes) Digital material preparation skills of the teachers of partner school were developed. They integrated digital and environmental topics into the curriculum &lesson plans.This contributed to the sustainability of the project results.Students,teachers,parents and all stakeholders raised environmental awareness.Besides we established cooperation between schools,NGOs and public authorities on local, regional,national and transnational level.Our eTwinning project conducted under the mentorship of NGO partner,supported our Erasmus + project and contribute to the achievement of our project's goals and sustainability of our project experiences.School partner will apply for Natioanal and European Quality Label.The capacity of the institution in environmental and natural resource management was expanded.Awareness of sustainability,environment and natural resources increased among students and families. Environmental cleaning event was organied.Awareness of the opportunities provided by European citizenship increased.