Learnify - the academy for gamification and game based learning in online language teaching
▶Summary
LEARNIFY aimed to improve the quality of online language learning and teaching. Our primary goal was to enhance the digital gamification skills of language tutors to boost student engagement and l...
▶Objectives
LEARNIFY aimed to improve the quality of online language learning and teaching. Our primary goal was to enhance the digital gamification skills of language tutors to boost student engagement and learning quality. Objective 1: Increase confidence of 50 language tutors by 20% in using digital game elements. Outcome 1: 50 tutors felt more confident and used at least 5 new digital tools. Objective 2: Enhance teaching skills of 10 language tutors through digital game-based methods over 10 months. Outcome 2: Reduce the dropout rate of adult learners by 20% over 12 months. Objective 3: Build the capacity of 100+ language tutors with innovative digital tools over 12 months. Outcome 3: Create an educational toolkit with contributions from 20 tutors. By enhancing digital teaching skills, we improved quality assurance in vocational education and training (VET). This project built digital readiness among tutors, increased resilience, and enhanced online teaching. Key outcomes included training courses and a resource toolkit. Gamification and game-based learning were chosen to empower tutors and foster motivation, proving effective for adult learners.
▶Activities
Activity A1: Project Management, including the kick-off meeting and overall management. Activity A2: Building an online community through events, connecting 100+ language tutors. Activity A3: Tutor training program for language tutors. Activity A4: Development of a Tutors’ Resources Toolkit, including 1 Moodle, 10 article reviews, 5 tool tutorials, and 5 good practice videos. Activity A5: Dissemination of learnings and results.
▶Impact
We achieved: 50 teachers feeling more confident using digital game elements and integrating at least 5 new digital tools, 10 through the training, 50 through the multiplication events A 20% decrease in the dropout rate of adult learners in our language courses over 12 months, visible in internal statistics in 2024 in comparison to 2023 and 2022 Development of a tech educational toolkit with contributions from at least 20 language tutors, considering efforts of concept, writing and proof reading from the teachers in the online community (participants, collaborators) Successful implementation of the E+ SSP project.