Escape Rooms for the Cultural and Creative Industries
โถSummary
Objectives The concrete objective of this project is to promote the entrepreneurial opportunities in the Creative and Cultural Industries (CCIs) for the youth (aged 16-30) by offering a gamified approach to training to young people, youth workers and educators, specifically through the use of Escape Rooms (ERs). ERs will be leveraged as a gamified, inclusive, immersive and engaging training method. Activities We will implement different content creation activities: the creation of the guidebook on ERs and CCI entrepreneurship for youngsters, a collection 9 ER scenarios and a white paper to explain how to best use the project resources. A testing phases will be organised to guarantee the results' quality. Additionally, we will lead ongoing quality management and engage in various dissemination actions, and one transnational team meeting. Impact In this project, three different results will be created. Firstly, a guidebook that will offer the necessary background knowledge for youth workers and CCIs stakeholders to effectively leverage ERs to CCI entrepreneurship training. Secondly, we will create 9 ER scenarios for youth workers and educators that will be freely available. Lastly, a white paper will be written to ensure that the resources of the project can be adopted in the best way possible. Link to project card: Show project card The content of this page is published for information purposes only. The project was funded by the European Union. However, the communication about the project that is published through this page expresses the views of the project beneficiaries only and it does not represent the views of the European Union or the European Commission. It shall not be deemed to constitute legal or official notice on behalf of the European Union or the European Commission. Neither the European Union nor the European Commission can be held responsible for this content nor the use thereof made by any third parties. Page 2 of 2