Gamified User-centered Environmental Sustainability for university Students
Erasmus+ Higher EducationPartnerships for cooperation and exchanges of practicesID: 2023-1-EL01-KA220-HED-000161272
EC Contribution
€2,500
Consortium Size
5 orgs
Start Year
2023
▶Summary
The objective of the GUESS project is to identify the environmental sustainability knowledge of the participating countries’ university students, which will be the base for creating use cases and ...
▶Objectives
The objective of the GUESS project is to identify the environmental sustainability knowledge of the participating countries’ university students, which will be the base for creating use cases and unified digital content with an educational focus for a gamified environment. The gamified environment that will be developed will simulate the Earth’s environment, where participating students will interact with the gamified elements that will educate them in sustainability principles.