Best practices for high-immersion experiences design

Erasmus+ Higher EducationCooperation partnerships in higher educationID: 2023-1-PL01-KA220-HED-000157492
EC Contribution
€4,000
Consortium Size
4 orgs
Start Year
2023
Summary

The main objective of this project is increasing the competencies of future 3D experience designers and their educators by handing them a set of practical educational tools supported by VR-based e...

Objectives

The main objective of this project is increasing the competencies of future 3D experience designers and their educators by handing them a set of practical educational tools supported by VR-based exercises to better understand various needs by experience. Thanks to the created training materials, 3D designers will have a better understanding of the user’s cognitive needs and abilities, which translates directly into specific skills in creating interactive environments for Metaverse.

Activities

The success of this project will be achieved by providing several activities such as: - preparation of the content scope of the 3D experience course; - preparation of the content of the course ( a mixture of text, illustrations, and webinars) supported by VR application, - usability testing activities (e.g., summer school for students, testing with academics), - dissemination activities (meetings with the target group, presentation of the outputs on international conferences and seminars);

Impact

The main result of this project is an educational training program supported by VR-based exercises, which can be used both by educational institutions and individually as a part of self-learning processes. The training program will be available to be used fully online or as a part of a blended learning approach paving the way for innovative teaching practice, especially because of VR-based learn-by-doing solution.

Consortium (4)