Best practices for high-immersion experiences design
▶Summary
The main objective of this project is increasing the competencies of future 3D experience designers and their educators by handing them a set of practical educational tools supported by VR-based e...
▶Objectives
The main objective of this project is increasing the competencies of future 3D experience designers and their educators by handing them a set of practical educational tools supported by VR-based exercises to better understand various needs by experience. Thanks to the created training materials, 3D designers will have a better understanding of the user’s cognitive needs and abilities, which translates directly into specific skills in creating interactive environments for Metaverse.
▶Activities
The success of this project will be achieved by providing several activities such as: - preparation of the content scope of the 3D experience course; - preparation of the content of the course ( a mixture of text, illustrations, and webinars) supported by VR application, - usability testing activities (e.g., summer school for students, testing with academics), - dissemination activities (meetings with the target group, presentation of the outputs on international conferences and seminars);
▶Impact
The main result of this project is an educational training program supported by VR-based exercises, which can be used both by educational institutions and individually as a part of self-learning processes. The training program will be available to be used fully online or as a part of a blended learning approach paving the way for innovative teaching practice, especially because of VR-based learn-by-doing solution.