DigitalCRAFT: Enhancing Vocational Skills Through Design Thinking and Graphic Design'
▶Summary
The main objective of DIGITALcraft was to measurably enhance the quality and relevance of VET & training in design, innovation, & graphic design fields and the specific project objectives was: - F...
▶Objectives
The main objective of DIGITALcraft was to measurably enhance the quality and relevance of VET & training in design, innovation, & graphic design fields and the specific project objectives was: - Foster collaboration & knowledge exchange between Un/lab & SLI BC to improve VET & training methods in the field of design, innovation, and graphic design. (all priorities) - Enhance the capacity of VET teachers/trainers & institutions to effectively equip students with relevant skills for the future job market by creating a joint curriculum that integrates design thinking methodologies & graphic design techniques into the educational process. (Priority 1, 2) - Strengthen the professional development of VET teachers/trainers & institutions by providing them with access to virtual workshops and training sessions designed to enhance their understanding and implementation of the new curriculum, teaching methods, and graphic design tools. (Priority 3) - Increase the visibility & understanding of the new curriculum among VET teachers/trainers and institutions by designing and executing a raising - Enhance the employability and career prospects of VET students by providing them with industry-relevant skills through the new curriculum (P 1,2)
▶Activities
The following is a list with the main project activities and singular actions that partners have to undertake in order to achieve the objectives, outcomes and results of each activity. Next to each action is indicated the role of each partner: ACTIVITY N.1 PROJECT MANAGEMENT (LEADER SLI BC) - planning activities, coordination, TPMs ACTIVITY N.2 Communication and Dissemination (LEADER SLI BC) - Development of a C&D strategy,-Creation of promotional materials, Website and social media presence ACTIVITY N.3 CURRICULUM DEVELOPMENT(LEADER UN/LAB) - Needs assessment, Curriculum framework, Content development, Piloting training ACTIVITY N.4 TRANSNATIONAL TRAINING IN ITALY(LEADER UN/LAB) - blended training in Italy for a 20 participants (10 Italian VET teachers/trainers and experts involved in the project, alongside 10 VET teachers from the three Romanian schools directly participating in the project) - 5 days ACTIVITY N.5 NATIONAL TRAINING IN ROMANIA (LEADER SLI BC) - 40 VET teachers from 3 VET schools & create a learning network of 35 technical and VET schools - 3 days ACTIVITY N.6 RAISING AWARENESS CAMPAIGN (LEADER SLI BC) - Video production, promotion in schools
▶Impact
A1: 1 partnership contract; 1 Project Management Plan; 1 folder shared on Google Drive; 1 M&E Plan; 1 Risk Management Plan; 1 Monitoring and analysis A2: 1 Communication & Dissemination Plan; promotional materials in RO, IT, EN, 4 digital brochures, 4 posters, 2 fact sheets; 1 website; 2 social media pages created A3: 1 template with questions, indicators and short interview guide; 1 analysis of interviews; 1 questionnaire for 62 VETstudents A4: 1 document containing the defined training objectives and desired outcomes, 1 Detailed training program agenda, 1 participant selection methodology including selection process and criteria; 1 Package of pre-instruction materials & resources, 1 Report analyzing the results of the initial questionnaire; 1 Participants' feedback report; 1 Revised and improved Common Curriculum A.5: 1 detailed agenda of the Training Program, based on the finalized and validated common curriculum, allocating adequate time for each module; 1 methodology for the selection of participants; 112 people registered, who completed the Training Program; 1 course support for trainers;; 1 training program run, 30 hours: 15 hours [face-to-face] and 15 hours A6: 1 video; 1 campaign; 1 comprehensive video distribution