Creative learning for innovation and inclusion: my place is your place
▶Summary
The project aims to improve traditional learning, often ineffective for teenagers, through the use of technology and a methodological approach based on UDL. The goal is to create inclusive and mot...
▶Objectives
The project aims to improve traditional learning, often ineffective for teenagers, through the use of technology and a methodological approach based on UDL. The goal is to create inclusive and motivating learning paths, using local cultural heritage as a common thread, to create a positive and attractive learning environment.
▶Activities
In order to create an inclusive educational environment, the following steps will be taken: 1. Study of cultural heritage using the research methodology; 2. In-depth study on the UDL methodology; 3. Creation of digital-supported activities to promote socialization and access to the European strategy; 4. Research and data analysis for the presentation of research results.
▶Impact
The following results are intended to be achieved, which are of interest to the two target groups of teachers/trainers and students: Tangible 1. Digital Brochure 2. Short film 3. Digital App 4. Pedagogical Manual Intangible Enhancement of: - Life skills - Multilingual skills - Digital skills - Ability to work in a team