T.A.L.E. – Teaching through Alternative Learning Environments
▶Summary
The T.A.L.E. project pursues three main objectives: - promoting an inclusive approach to education to counter school dropout; -designing for schools an inclusive teaching methodology based on Gami...
▶Objectives
The T.A.L.E. project pursues three main objectives: - promoting an inclusive approach to education to counter school dropout; -designing for schools an inclusive teaching methodology based on Gamification and Digital Storytelling to meet the educational needs of BES and DSA; -training teachers on innovative digital teaching methods to complement physical presence activities to improve the quality and effectiveness of teaching.
▶Activities
The T.A.L.E. project will implement two activities: -Creation of a methodological Toolkit: partners, following an analysis of best practices in Europe, will develop a Toolkit containing innovative methodologies based on Gamification and Digital Storytelling for education with BES and DSA; -Toolkit testing: teachers will be trained on the Toolkit and will co-design with the partners multimedia products for education, which will be tested.
▶Impact
Activity 1: Formalisation of the collaboration network between Partners; Analysis of European case studies and methodological best practices; Implementation of the Methodological Toolkit; Internal sharing of results and preparation of the next activity. Activity 2: Level of learning accrued by the teachers and realisation of multimedia products; satisfaction of the participants in the testing; internal and external sharing and dissemination of the results.