X=Y That is FAIR
▶Summary
The aim of this project is to raise students' gender awareness by developing gender-sensitive learning and teaching activities, creating tailored educational materials, teaching game development s...
▶Objectives
The aim of this project is to raise students' gender awareness by developing gender-sensitive learning and teaching activities, creating tailored educational materials, teaching game development skills, and encouraging students to critically examine gender stereotypes and roles in the media, digital world, literature, and everyday life.
▶Activities
In the four key activities planned for our project, students will participate in tasks that help them recognize and become aware of gender stereotypes and roles found in the digital world, media, literature, and daily life. To ensure the dissemination of the project's outcomes, four games, four educational materials, and at least four lesson plans will be developed through workshops held for each activity. These numbers may increase with the involvement of volunteer teachers.
▶Impact
Teachers will develop the following skills: designing activities to reduce gender inequality, preparing lesson plans and educational materials to raise gender awareness, and developing games about gender. Students will understand the role of media, literature, and the digital world in shaping gender perceptions. They will recognize the impact of gender roles on their lives and gain a critical and questioning perspective. All of this will be translated into English, Polish, Turkish, and Macedonia