Erasmus+ YouthCooperation partnerships in youthID: 2024-2-PT02-KA220-YOU-000277012
EC Contribution
€2,500
Consortium Size
6 orgs
Start Year
2024
Summary

The goal of the WellME project is designed to combat the rising use of e-cigarettes and tobacco among youth. WellME offers an innovative approach to health education by skillfully combining intera...

Objectives

The goal of the WellME project is designed to combat the rising use of e-cigarettes and tobacco among youth. WellME offers an innovative approach to health education by skillfully combining interactive technology and gamification. Thus, through an educational video game, it addresses the technologically savvy youth, while simultaneously equipping youth workers with modern digital tools and approaches to enhance the quality, innovation, and recognition of youth work.

Activities

WellME project activities: WP1 - Project management WP2 - Health education in the digital age with assessment protocol with youth-led focus groups and youth advisory board WP3 - Web-based serious video game with youth-led field test and playtest WP4 - Creation guide and piloting activities with youth and youth workers co-design WP5 - Dissemination and Exploitation with youth and youth workers co-design 1 Social media campaign 1 Website 1 Online webinar 1 Edu gamification conference 4 multiplier

Impact

Development of an online educational video game that will present real-life situations and consequences of using e-cigarettes and tobacco. Enhanced youth workers competencies in digital and gamification methodologies. Greater engagement, motivation of youth to learn about health topics. Improved knowledge of youth about risks associated with e-cigarettes and tobacco use. A self-sustaining model of professional development for promoting the recognition and validation of youth work.

Consortium (6)