VR Horizons 25
▶Summary
1)Foster social inclusion and active participation among inmates through participatory theatre and adult education methods. 2)Enhance digital literacy and technological competence among inmates. ...
▶Objectives
1)Foster social inclusion and active participation among inmates through participatory theatre and adult education methods. 2)Enhance digital literacy and technological competence among inmates. 3) Provide inmates with transferable skills in project management, creative collaboration, and digital literacy, supporting their personal and professional development
▶Activities
Activities include: 1)a series of carefully planned project management meetings 2) a training activity on restorative justice for WH staff 3)a virtual training activity on VR tools for WH staff 3) two series of workshops for young adult inmates, one on storytelling and the other on the use of digital tools 4) presentation for the 3d film the inmates will have created 5) a social media campaign 6) the presentation of the project at an academic conference 7) the creation of a website
▶Impact
Expected results include improved teamwork, digital skills, literacy skills and employability for the inmates at the Kassavetia detention center. They also include a 3D animated film, and a replicable toolkit for broader impact, aligning with Erasmus+ priorities that will be promoted through the project website, academic conferences, festivals and EU platforms like EPALE.