EcoLearn:Immersive Climate Education
▶Summary
Equip at least 500 students aged 7-14 with essential knowledge on climate change, including its causes,effects, and solutions. Make climate education more engaging and interactive using AR/VR tool...
▶Objectives
Equip at least 500 students aged 7-14 with essential knowledge on climate change, including its causes,effects, and solutions. Make climate education more engaging and interactive using AR/VR tools,with at least 4 modules. Provide teachers with training and resources to teach climate change effectively, reaching at least 50 educators. Prepare students to design and implement actionable strategies for climate change adaptation. Build networks with 10+ institutions to promote sustainability.
▶Activities
Conduct 4 TPMs to develop the modules. Hold 3 online meetings (initial,midterm,and closing) to monitor progress and finalize outcomes. Launch an eTwinning project on climate change,supported by an interactive website and blog. Develop the Eco_Learn game across 4 modules,utilizing AR/VR technology to simulate real-world climate challenges and solutions. Organize at least 4 local seminars,workshops,and campaigns in each partner country to raise climate awareness and promote sustainability.
▶Impact
Concrete Results: 4 TPMs and 3 online meetings. An interactive eTwinning project involving at least 10 schools. A project website and active social media accounts. The Eco_Learn game with 4 AR/VR modules. Improved climate change knowledge among students aged 7-14,measured through surveys. Empowered educators with effective teaching strategies for climate change. Inspired students to take proactive action on climate issues. Enhanced students’ critical thinking to tackle climate challenges.