Using VR technology in the design of teaching practices for students with disabilities in special education

Erasmus+ School EducationCooperation partnerships in school educationID: 2025-1-ES01-KA220-SCH-000352919
EC Contribution
€2,500
Consortium Size
7 orgs
Start Year
2025
Summary

A comprehensive curriculum in the Field of Special Education to strengthen daily living skills and social adaptation of children with Mild Intellectual Disabilities, including the use of interacti...

Objectives

A comprehensive curriculum in the Field of Special Education to strengthen daily living skills and social adaptation of children with Mild Intellectual Disabilities, including the use of interactive technologies (VR) in educational environments. Developing the UnBLOCKed digital game, which will be an effective method to reveal the potential of Mild Intellectual Disabled students associated with the curriculum and carry them to success through education.

Consortium (7)