Survey Higher Education Research - Learning through Online Collaboration & Knowledge

Erasmus+ Higher EducationCooperation partnerships in higher educationID: 2025-1-FR01-KA220-HED-000357463
EC Contribution
€4,000
Consortium Size
5 orgs
Start Year
2025
β–ΆSummary

SHERLOCK aims to improve survey methodology education through a digital, gamified learning experience, strengthen international and interdisciplinary collaboration, enhance digital and AI competen...

β–ΆObjectives

SHERLOCK aims to improve survey methodology education through a digital, gamified learning experience, strengthen international and interdisciplinary collaboration, enhance digital and AI competencies, and foster data-driven decision-making on key European priorities. The project will equip students, educators, and professionals with the necessary practical and analytical skills to conduct high-quality research and surveys, bridging the gap between theory and real-world applications.

β–ΆActivities

The project will develop a serious game platform, structured around real-world case studies on topics like sustainability, social inclusion, and digital transformation for example. Activities include game design (WP2), platform development (WP3), creation of academic resources (WP4), and impact & dissemination activities (WP5). Three Learning, Teaching, and Training Activities will be conducted to test the platform with students and instructors to ensure usability and effectiveness.

β–ΆImpact

SHERLOCK will deliver an AI-powered serious game platform, including interactive learning pathways, survey methodology resources, and gamification features. The project will enhance engagement in research education, provide an innovative tool for universities and professionals, and contribute to data-driven European decision-making. In the long term, SHERLOCK shall be adopted across institutions, ensuring its sustainability beyond the project duration.

Consortium (5)