GamifiedEd: Gamification in adult education
▶Summary
Project aims to enhance the competences of educators and other adult education staff, improve the quality assurance in adult education opportunities, and increase the availability of high-quality,...
▶Objectives
Project aims to enhance the competences of educators and other adult education staff, improve the quality assurance in adult education opportunities, and increase the availability of high-quality, flexible, and recognized learning for adults through the incorporation of gamification techniques and digital tools that are adaptable to different knowledge levels of learners.
▶Activities
Collection and analysis of existing gamification tools Creation of toolkit for game-based teaching in AE Collection of concrete examples of gamification methods in adult education Creation of Gamification handbook LTT Translations into partners’ languages Design and development of GamifiEd platform Pilot tests,adjustments and sustainability of GamifiEd platform Project’s visual identity development Multiplier events and stakeholder and civic engagement Dissemination assessment and reporting
▶Impact
1report with collection and analysis of currently available tools 1toolkit with 24 written&24 video tutorials on using gamification tools Collection 30 concrete examples of AE gamification methods 1Gamification handbook;translated into language of each partner country 5reports evaluating performance of handbook 16 educators trained to use gamification principles&Gamification handbook 16 evaluation reports based on survey&semi-structured interviews 1GamifiED Platform 4 Multipliers 2TPM 2webinars