Gamification to Empower European Values

Erasmus+ School EducationSmall-scale partnerships in school educationID: 2025-1-IT02-KA210-SCH-000354450
EC Contribution
€600
Consortium Size
6 orgs
Start Year
2025
Summary

The GameValues project aims to enhance digital literacy and promote European values among students aged 11-16 and teachers. By training participants to create digital games using tools like Canva ...

Objectives

The GameValues project aims to enhance digital literacy and promote European values among students aged 11-16 and teachers. By training participants to create digital games using tools like Canva and Unity, the project fosters creativity, teamwork, and intercultural collaboration. The project will result in the development of 24 educational games that focus on values such as respect and equality, integrating these games into classrooms and providing long-term digital education resources.

Consortium (6)