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▶Summary
The goal of the project is to enhance seniors' digital skills, develop critical thinking, and improve their ability to verify information, particularly in the context of climate disinformation. Th...
▶Objectives
The goal of the project is to enhance seniors' digital skills, develop critical thinking, and improve their ability to verify information, particularly in the context of climate disinformation. The organization aims to counter fake news, support ecological education, and build digital resilience among participants. Through workshops, an educational platform, an e-book, and a game, seniors will learn to use technology safely and engage consciously in the digital world.
▶Activities
The project includes organizing workshops for seniors on digital security, critical thinking, and climate disinformation. An educational platform, an e-book, and a biodegradable card game in both physical and online versions will be developed. The project will also feature game testing, dissemination meetings, and an international conference. These activities aim to enhance seniors' digital resilience and their ability to verify information.
▶Impact
The project will lead to the creation of an educational platform, an ebook, and a biodegradable card game (in both physical and online versions). Workshops, 2 mobilities, and a conference (150 participants) will be organized. Expected results include a 60% increase in critical thinking, a 50% improvement in media competencies, and a 50% enhancement of ecological skills in the context of climate disinformation, measured through pre- and post-project tests.