Erasmus+ YouthCooperation partnerships in youthID: 2025-1-TR01-KA220-YOU-000356858
EC Contribution
€1,200
Consortium Size
7 orgs
Start Year
2025
Summary

The project aims to foster social cohesion through digitalization by creating interactive digitalized game concepts and toolkits that facilitate intercultural dialogue and mutual understanding. It...

Objectives

The project aims to foster social cohesion through digitalization by creating interactive digitalized game concepts and toolkits that facilitate intercultural dialogue and mutual understanding. It enhances digital literacy among youth workers, equipping them with innovative tools to engage diverse communities effectively. It strengthens online inclusivity, promotes digital citizenship, and reinforces non-formal learning through interactive learning experiences, fostering a harmonious society.

Activities

Key activities include conducting a comprehensive needs assessment, developing and digitizing educational games, creating interactive training toolkits, and implementing structured training sessions for youth workers. A user-friendly digital platform will be established to host these resources, ensuring broad accessibility. The project concludes with pilot testing, feedback collection, and dissemination events to maximize outreach, sustainability, and long-term impact across diverse communities.

Impact

The project will produce eight innovative digital game concepts ready for implementation, comprehensive toolkits, explanatory AI-powered videos, and a digital platform designed for accessibility and engagement. Also, it will train youth workers, equipping them with essential digital education skills. By strengthening intercultural dialogue, enhancing digital readiness, and fostering inclusive online spaces, the project ensures long-term sustainability and broad impact across Europe and beyond.

Consortium (7)